Difference between revisions of "Life Stolen"
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{{Attribute nav}} | {{Attribute nav}} | ||
+ | {{Intro}} | ||
*% Life Stolen per hit returns life to the user based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no life is returned. Casting [[Amplify Damage]] or [[Decrepify]] will reduce [[Damage Resist]] and consequently increase final physical attack damage and thus life returned. | *% Life Stolen per hit returns life to the user based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no life is returned. Casting [[Amplify Damage]] or [[Decrepify]] will reduce [[Damage Resist]] and consequently increase final physical attack damage and thus life returned. | ||
*Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). | *Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). |
Revision as of 13:04, 25 July 2011
Skill
Helm
Pelt
Primal helm
Amulet
Body armor
Weapon
Melee weapon
Axe
Claw
Club
Dagger
Hammer
Mace
Polearm
Scepter
Spear
Amazon spear
Sword
Wand
Missile weapon
Bow
Crossbow
Javelin
Amazon javelin
Throwing weapon
Shield
Ring
Belt
Boots
Gloves
Set bonus
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