Difference between revisions of "Life Stolen"

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(Added notes and reference for unit damage modifiers and weapon damage fractions)
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**[[Spirit of Barbs (skill)|Spirit of Barbs]]
 
**[[Spirit of Barbs (skill)|Spirit of Barbs]]
 
**[[Attacker Takes Damage]].
 
**[[Attacker Takes Damage]].
*For players and hirelings, life returned is reduced to 1/2 in Nightmare and 1/3 in Hell.
+
*For player and [[mercenary]], life returned is reduced to 1/2 in Nightmare and 1/3 in Hell.
 +
*Unit damage modifier applies to percentage: against player (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[Prime Evil]]s in Hell (25% damage), <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936057] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088]
 +
*Skills which apply a fraction of weapon damage also apply that fraction to percentage.
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 +
 
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{{Text table}}
 +
!width=67|Class
 +
!colspan=2|Skill
 +
!width=91|Weapon damage
 +
|-valign=top
 +
!rowspan=2|[[Amazon]]
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|colspan=2|[[Multiple Shot]]
 +
|align=center|3/4
 +
|-
 +
|colspan=2|[[Strafe]]
 +
|align=center|3/4
 +
|-valign=top
 +
!rowspan=3|[[Assassin]]
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|width=67 rowspan=2|[[Blade Fury]]
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|width=67|One-handed
 +
|align=center|3/4
 +
|-
 +
|Two-handed
 +
|align=center|3/8
 +
|-
 +
|colspan=2|[[Blade Shield]]
 +
|align=center|1/4
 +
|}
 +
 
 +
 
 +
*Thus using Blade Fury with a two-handed weapon, <3% is reduced to 0%, 3-5% is reduced to 1%, and so on. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088]
 
*Unit [[drain effectiveness]] also reduces life returned: no life is returned when attacking monsters with 0% drain effectiveness, regardless of final physical attack damage applied. When attacking a monster with 50% drain effectiveness in Hell, only life equivalent to ~1/6 (1/3 * 1/2) percentage of final physical attack damage is returned (reductions apply to life returned, not the percentage itself).
 
*Unit [[drain effectiveness]] also reduces life returned: no life is returned when attacking monsters with 0% drain effectiveness, regardless of final physical attack damage applied. When attacking a monster with 50% drain effectiveness in Hell, only life equivalent to ~1/6 (1/3 * 1/2) percentage of final physical attack damage is returned (reductions apply to life returned, not the percentage itself).
*[[Life Tap]] is not affected by difficulty level penalties or drain effectiveness: it always returns life equivalent to 50% of final physical attack damage, even when using Smite.
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*[[Life Tap]] is not affected by difficulty level penalties, unit damage modifiers, weapon damage fractions or drain effectiveness: it always returns life equivalent to 50% of final physical attack damage, even when using Smite.
 
|}
 
|}
  
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{{Text table}}
 
{{Text table}}
 
|-
 
|-
!width=128|Skill
+
!width=139|Skill
!width=282|% Life Stolen per hit
+
!width=283|% Life Stolen per hit
!width=62 align=center|Min Rlvl
+
!width=67 align=center|Min Rlvl
 
|-
 
|-
 
|align=left|'''[[Cobra Strike]]''' charge 1
 
|align=left|'''[[Cobra Strike]]''' charge 1
|35+(5*slvl)
+
|(5*slvl)+35
 
|12
 
|12
 
|-
 
|-
 
|align=left|'''Cobra Strike''' charge 2
 
|align=left|'''Cobra Strike''' charge 2
|35+(5*slvl)
+
|(5*slvl)+35
 
|12
 
|12
 
|-
 
|-
 
|align=left|'''Cobra Strike''' charge 3
 
|align=left|'''Cobra Strike''' charge 3
|70+(10*slvl)
+
|(10*slvl)+70
 
|12
 
|12
 
|-
 
|-
 
!align=left|[[Feral Rage]]
 
!align=left|[[Feral Rage]]
|4-(4*([slvl/2]+3))
+
|4 - (4* ( [slvl/2] + 3) )
 
|12
 
|12
 
|-
 
|-
 
!align=left|[[Hunger]]
 
!align=left|[[Hunger]]
|min(50+[150*[(110*slvl)/(slvl+6)]/100],200)
+
|min (50 + [ 150 * [ (110*slvl) / (slvl+6) ] / 100 ] , 200)
 
|24
 
|24
 
|}
 
|}
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|No
 
|No
 
|}
 
|}
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<br>
  
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==Reference==
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727 Rounding Down Leech] (Technical Discussion)
  
 
[[Category:Attack]]
 
[[Category:Attack]]

Revision as of 14:46, 31 October 2011