Difference between revisions of "Melee"
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==Player== | ==Player== | ||
− | The range of players varies according to the [[ | + | The range of players varies according to the [[range adder]] of the weapon equipped and the [[size]] of the monster being attacked. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314] |
− | '''Range = | + | '''Range = range adder + size''' |
− | Players achieve maximum range by equipping | + | Players achieve maximum range by equipping range adder 4 polearms and spears, giving them range 5 when attacking size 1 monsters, range 6 when attacking size 2 monsters and range 7 when attacking size 3 monsters. |
− | Although the physical damage of [[Smite]] and [[Dragon Talon]], [[Dragon Tail]] or [[Dragon Flight]] is based on shield and boot damage respectively, range is still based on the | + | Although the physical damage of [[Smite]] and [[Dragon Talon]], [[Dragon Tail]] or [[Dragon Flight]] is based on shield and boot damage respectively, range is still based on the range adder of the weapon equipped. |
− | When an [[Assassin]] or a [[Barbarian (Diablo II)|Barbarian]] equips [[two weapons]] and attacks a selected target, range is based on the | + | When an [[Assassin]] or a [[Barbarian (Diablo II)|Barbarian]] equips [[two weapons]] and attacks a selected target, range is based on the range adder of the primary weapon (the weapon equipped above the gloves in the inventory, or that first equipped). The primary weapon is displayed in the right hand of the Assassin or Barbarian. This is true for [[Dragon Claw]] and [[Double Swing]] and [[Frenzy]], even though these are a sequence of two attacks (as are Normal Attack and [[Fists of Fire]], [[Claws of Thunder]] and [[Blades of Ice]] when used with two weapons). While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that of the primary weapon. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=80139&view=findpost&p=883632] |
− | [[File:Two weapons.png|frame|center|Both [[Skeleton|Burning Dead]] (size 2) are out of range when a [[Dirk]] ( | + | [[File:Two weapons.png|frame|center|Both [[Skeleton|Burning Dead]] (size 2) are out of range when a [[Dirk]] (range adder 0) with 100% [[Chance to Cast]] [[Frost Nova]] on [[Attack]] is primary and a [[Long Sword]] (range adder 1) with 100% Chance to Cast [[Nova]] on Attack is secondary. When the Long Sword is primary ''both'' attack the Burning Dead (which are chilled by the Frost Nova cast by the Dirk).]] |
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Revision as of 11:53, 26 July 2011
PlayerThe range of players varies according to the range adder of the weapon equipped and the size of the monster being attacked. [2]
Mercenary and petThe range of all mercenaries and pets varies according to their entry in the MeleeRng column of MonStats2.txt and the size of the monster being attacked. [4]
MonsterThe range of monsters varies according to their own entries in both the MeleeRng and SizeX/Y columns of MonStats2.txt. [5]
Size 1The only size 1 monster that has a melee attack or that can be blinded is a Flying Scimitar which has MeleeRng 2, giving it range 3 (2+1).
Size 2
Size 3
Reference
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