Difference between revisions of "Damage Rate"

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(Created page with '{{Unit nav}} ==Reference== *Gustafsson, Tommi, [http://replay.waybackmachine.org/20071020035844/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs, ...')
 
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{{Unit nav}}
 
{{Unit nav}}
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*Effectiveness of [[Damage Reduced]] and [[Magic Damage Reduced]] is reduced when applied to the damage of the following missile attacks:
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{{Text table}}
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|-align=center
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!colspan=3|Damage Rate
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|-align=center
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!width=150|41/1024 (~1/25)
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!width=150|82/1024 (~2/25)
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!width=150|205/1024 (~1/5)
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|-valign=top
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|
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*[[Arctic Blast]]
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*[[Armageddon (Diablo II)|Armageddon]] fire
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*[[Fire Wall]]
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*[[Firestorm (Diablo II)|Firestorm]]
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*[[Immolation Arrow]] pyre
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*[[Meteor]] pyre
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*[[Molten Boulder]] fire
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*[[Catapult]] meteor pyre
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*[[The Countess|{{Ub|=Countess}}]] fire wall
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*[[Diablo (World Event)|{{Ub|=Diablo}}]] armageddon fire
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*[[Diablo (boss)|{{Ub|=Diablo}}]] firestorm
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*[[Vampire]] fire wall
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*Vampire meteor pyre
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|
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*[[Inferno]]
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*[[Wake of Inferno]]
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*{{Ub|=Diablo}} lightning
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*[[Fetish Shaman]] inferno
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*[[Megademon]] inferno
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*[[Claw Viper|Salamander]] fire cloud
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|
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*[[Wake of Fire]]
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|}
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*Vast majority apply [[Fire Damage]] (typically displayed as per second, although normally apply damage per frame, of which there are 25 per second), although Arctic Blast applies [[Cold Damage]], {{Ub|=Diablo}} firestorm applies fire and physical damage and {{Ub|=Diablo}} lightning applies [[Lightning Damage]] and physical damage.
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*Intent is to prevent integer damage reduction from being too powerful a counter when small amounts of damage are applied by multiple missile collisions. In Hell {{Ub|=Diablo}} lightning only applies maximum 26.25 base physical and 52.5 lightning damage per collision, which would otherwise be easily negated by DR 40 and [[Lightning Resist]] 75% (base physical damage would be negated and excess DR would then negate base lightning damage after resistance applied); but due to this modification, DR '''492''' (an impossible amount in an unmodified game) is actually required to achieve this (DR 40 and LR 75% only reduce maximum base damage by ~46%).
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*However, since damage is typically smaller the more missile collisions are used to apply it, this modification is normally less effective as the number of missile collisions involved increases. In Hell {{Ub|=Diablo}} firestorm only applies maximum base 2 <sub>48/256</sub> fire and <sub>240/256</sub> physical damage per collision, although up to 30 missiles can collide with a player with each cast and each missile can apply damage up to 35 times, resulting in up to '''1,050''' collisions (compared to just 17 collisions for each lightning cast at a single stationary target); thus despite the modification, DR 37 and [[Fire Resist]] 75% would still negate base physical damage and excess DR would then negate base fire damage after resistance applied.
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==Reference==
 
==Reference==
 
*Gustafsson, Tommi, [http://replay.waybackmachine.org/20071020035844/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs, Frame-Based Attacks]
 
*Gustafsson, Tommi, [http://replay.waybackmachine.org/20071020035844/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs, Frame-Based Attacks]

Revision as of 11:26, 26 November 2011