Difference between revisions of "Blade of the Old Religion"
Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) (First revision) |
||
Line 1: | Line 1: | ||
− | {{Quest 3 | + | {{Quest |
− | + | |Act=3 | |
− | + | |File=Blade of the Old Religion | |
+ | |Type={{Sb|=Recommended}} | ||
+ | |Trigger=Talk to [[Hratli]] after returning [[The Golden Bird|{{Ub|=The Golden Bird}}]], or entering [[Lower Kurast]] '''or'''<br>Pick up [[The Gidbinn|{{Ub|=The Gidbinn}}]] | ||
+ | |Objective=Return {{Ub|=The Gidbinn}} to [[Ormus]] | ||
+ | |Area=[[Flayer Jungle]] | ||
+ | |Item={{Ub|=The Gidbinn}} | ||
+ | |Reward=Free [[Iron Wolf]] from [[Ashaera]] if [[mercenary]] not already awarded or hired<br>{{Rb|=Ring}} from Ormus | ||
+ | }} | ||
+ | {{U|=As I told you before, I placed an enchantment upon the dockside in order to keep the demons at bay. But lately, the enchantment seems to be weakening.}} | ||
− | + | {{U|=If memory serves me correctly, there is a holy Skatsimi blade that could revitalize the enchantment. The blade is called the Gidbinn.}} | |
− | |||
− | :< | + | {{U|=Find it, and our sanctuary here will remain safe.}} - Hratli |
− | + | ||
+ | |||
+ | ==Navigation== | ||
+ | *Need to navigate [[Spider Forest]] and possibly [[Great Marsh]] before finding [[Flayer Jungle]], which will be done as byproduct of mandatory completion of [[Khalim's Will|{{Ub|=Khalim's Will}}]]. It is normally best to follow river to Flayer Jungle rather than venture down tracks into jungle, unless searching for [[waypoint]]s and [[Spider Cavern]]. | ||
+ | *Once in Flayer Jungle, venture down tracks away from river and into jungle to search for village. | ||
+ | <br> | ||
+ | |||
+ | ==Objective== | ||
+ | [[File:Flayer Jungle.png|center|frame|[[The Gidbinn|{{Ub|=The Gidbinn}}]] appears to be suspended between horns of an altar found in village in clearing of [[Flayer Jungle]]. Entrance to [[Flayer Dungeon Level 1]] is nearby, although it normally won't be found first.]] | ||
+ | |||
+ | |||
+ | *Clicking on {{Ub|=The Gidbinn}} will cause it to disappear as fire erupts from altar. Shortly thereafter a [[Champion]] or [[Unique (monster)|Unique]] [[Fetish|Rat Man]] will spawn in vicinity, so it is best to clear area beforehand. | ||
+ | *{{Ub|=Rat Man}} may become [[Immune to Fire]], [[Immune to Lightning]] or [[Immune to Cold]] in Nightmare (115%) or Hell (115% or 135%) due to random Unique bonuses, but can never become [[Immune to Physical]], [[Immune to Magic]] or [[Immune to Poison]]. | ||
+ | *Upon its death {{Ub|=The Gidbinn}} is dropped, requiring 1x2 inventory space to pick up. Return with it to [[Ormus]]. | ||
+ | <br> | ||
+ | |||
+ | ==Reward== | ||
+ | {{U|=You have done well, noble hero. Ormus congratulates you. The old spirits of Skatsim will watch over you for returning their sacred blade.}} | ||
+ | |||
+ | {{U|=Now, after all these years, Ormus will once again use his powers to protect the innocent from the shadow. The spell that protects the dockside shall now be reinforced.}} - [[Ormus]] | ||
+ | |||
+ | |||
+ | *While Ormus casts his spell, talk to [[Ashaera]]. | ||
+ | |||
+ | |||
+ | {{U|=Now that fewer of the Iron Wolves are needed to guard the dockside, some of them have volunteered to accompany you free of charge.}} - Ashaera | ||
+ | |||
+ | |||
+ | *If character is not already accompanied by a [[mercenary]] (whether living or dead), gets one free [[Iron Wolf]]. | ||
+ | *Return to talk to Ormus. | ||
+ | |||
+ | |||
+ | {{U|=This magic ring does me no good.}} | ||
+ | |||
+ | {{U|=Here... Wear it proudly!}} - Ormus | ||
+ | |||
+ | |||
+ | *Ormus gives {{Rb|=Ring}} whose item level depends upon [[difficulty]] level: | ||
+ | |||
+ | |||
+ | {|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" | ||
+ | !width=91|Normal | ||
+ | !width=91|Nightmare | ||
+ | !width=91|Hell | ||
+ | |- | ||
+ | |21 | ||
+ | |35 | ||
+ | |75 | ||
+ | |} |
Revision as of 13:41, 19 March 2012
As I told you before, I placed an enchantment upon the dockside in order to keep the demons at bay. But lately, the enchantment seems to be weakening. If memory serves me correctly, there is a holy Skatsimi blade that could revitalize the enchantment. The blade is called the Gidbinn. Find it, and our sanctuary here will remain safe. - Hratli
Objective
RewardYou have done well, noble hero. Ormus congratulates you. The old spirits of Skatsim will watch over you for returning their sacred blade. Now, after all these years, Ormus will once again use his powers to protect the innocent from the shadow. The spell that protects the dockside shall now be reinforced. - Ormus
Here... Wear it proudly! - Ormus
|