Difference between revisions of "Immolation Arrow"

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[[File:Immolation Arrow explosion.png|frame|center
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[[File:Immolation Arrow explosion.png|frame|center|95% chance-to-hit and 100% piercing results in approximately 81.5% chance of a single arrow piercing four times and applying explosion damage up to five times each to targets that are close enough together. Although explosion damage is applied within a smaller radius than Exploding Arrow, much more skill damage is applied, by both the arrow and the explosion: EA's skill damage is applied 25 times to the [[Zakarum Priest|Hierophant]] and his [[Zakarum Zealot|Zealots]] ([[size]] 2) while that of IA is applied up to 28 times; EA's skill damage is applied 23 times to the [[Sand Raider|Infidels]] (size 3) while that of IA is applied up to 24 times.]]
|95% chance-to-hit and 100% piercing results in approximately 81.5% chance of a single arrow piercing four times and applying explosion damage up to five times each to targets that are close enough together. Although explosion damage is applied within a smaller radius than Exploding Arrow, much more skill damage is applied, by both the arrow and the explosion: EA's skill damage is applied 25 times to the [[Zakarum Priest|Hierophant]] and his [[Zakarum Zealot|Zealots]] ([[size]] 2) while that of IA is applied up to 28 times; EA's skill damage is applied 23 times to the [[Sand Raider|Infidels]] (size 3) while that of IA is applied up to 24 times.]]
 
  
  
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[[File:Immolation Arrow pyre.png|frame|center
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[[File:Immolation Arrow pyre.png|frame|center|95% chance-to-hit and 100% piercing results in approximately 81.5% chance of a single arrow piercing four times and spawning 29 fires up to five times each to targets that are close enough together. Fire damage per second would be applied 84 times to the Hierophant and his Zealots and 116 times to the Infidels if they remained stationary.]]
|95% chance-to-hit and 100% piercing results in approximately 81.5% chance of a single arrow piercing four times and spawning 29 fires up to five times each to targets that are close enough together. Fire damage per second would be applied 84 times to the Hierophant and his Zealots and 116 times to the Infidels if they remained stationary.]]
 
  
  

Revision as of 13:41, 4 November 2011