Difference between revisions of "Hardly-Able, The nekkid throw barb"

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== Nightmarish Experiences ==
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==Nightmarish experiences==
 
Time for another update.
 
Time for another update.
  
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I'd love to say I proceeded with no deaths, but that was not the case.  If I remember correctly, there were two deaths in A1, one in A2, two (one when body recovering) in A3, none in A4 and one in A5.  I was not exactly keeping track, though.  Body was recovered each time.  Act 1 stared out tough, until I crafted a blood hurbat (exceptional axe).  Another was crafted in A3 or A4.  I hired a might merc in A2, to further improve damage.
 
I'd love to say I proceeded with no deaths, but that was not the case.  If I remember correctly, there were two deaths in A1, one in A2, two (one when body recovering) in A3, none in A4 and one in A5.  I was not exactly keeping track, though.  Body was recovered each time.  Act 1 stared out tough, until I crafted a blood hurbat (exceptional axe).  Another was crafted in A3 or A4.  I hired a might merc in A2, to further improve damage.
  
The entire journey was extremely slow, even when Shadow and I partied.  Grimward and taunt were used extensively, with Hardly puting up grimwards to establish safe retreat zones.  Another nice merc weapon was found--this time a rare lance that got a perfect skull for [i]some[/i] leech.  All and all, Haseen faired pretty well until A5, and even then the only time he'd take a quick dirt nap was when encountering large groups of archers, witches, and/or frenzytaurs.
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The entire journey was extremely slow, even when Shadow and I partied.  Grimward and taunt were used extensively, with Hardly puting up grimwards to establish safe retreat zones.  Another nice merc weapon was found--this time a rare lance that got a perfect skull for ''some'' leech.  All and all, Haseen faired pretty well until A5, and even then the only time he'd take a quick dirt nap was when encountering large groups of archers, witches, and/or frenzytaurs.
  
 
And now on to the tale of the last part of Hardly_Able's journey through nightmare.
 
And now on to the tale of the last part of Hardly_Able's journey through nightmare.
  
 
Before the finale last evening, Hardly had already travelled with InspiredHope to best the ancients and make his way to the waypoint on the second level of the Worldstone Keep.  Being a stubborn sort, Hardly was unable to proceed to Baal without besting the Ancients again, solo.  He knew this task would be difficult, since he had nearly run out of weapons the last time, after carrying two extra sets of war javelins.  Luckily, his frequent trips to Malah's shop resulted in the purchase of several sets of cruel throwing spears, and a decent hurlbat of butchery.  Hardly stepped off the waypoint in the Ancients' Way, knowing a long fight was ahead.
 
Before the finale last evening, Hardly had already travelled with InspiredHope to best the ancients and make his way to the waypoint on the second level of the Worldstone Keep.  Being a stubborn sort, Hardly was unable to proceed to Baal without besting the Ancients again, solo.  He knew this task would be difficult, since he had nearly run out of weapons the last time, after carrying two extra sets of war javelins.  Luckily, his frequent trips to Malah's shop resulted in the purchase of several sets of cruel throwing spears, and a decent hurlbat of butchery.  Hardly stepped off the waypoint in the Ancients' Way, knowing a long fight was ahead.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-ancientsway.jpg
 
  
 
Dark lancers, spike fiends, and tainted greeted Hardly.  Not a bad draw, though the spike fiends can be difficult to spot, and the lancers move like they've each consumed three bottles of no-Doz.  Thankfully, most of the bosses were not cold enchanted (the bane of Hardly).  After a mostly uneventful journey, Hardly arrived at the summit, carrying a full pack and cube of throwing spears, axes, javelins, and fat purple pots.
 
Dark lancers, spike fiends, and tainted greeted Hardly.  Not a bad draw, though the spike fiends can be difficult to spot, and the lancers move like they've each consumed three bottles of no-Doz.  Thankfully, most of the bosses were not cold enchanted (the bane of Hardly).  After a mostly uneventful journey, Hardly arrived at the summit, carrying a full pack and cube of throwing spears, axes, javelins, and fat purple pots.
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Hardly and Haseen decided a bit of mountain running was in order...mainly to help Haseen regain some health.  After a few laps around the summit, Haseen and Hardly settled in, locked in on Talic, and poked/threw away.  Hardly launched the last of his spears into Talic, but he still lived, with between an eighth and a quarter of his life left.  Haseen proved his mettle once again, finishing off Talic with yet another poke from his battered lance.  I think these shots tell the tale very well.
 
Hardly and Haseen decided a bit of mountain running was in order...mainly to help Haseen regain some health.  After a few laps around the summit, Haseen and Hardly settled in, locked in on Talic, and poked/threw away.  Hardly launched the last of his spears into Talic, but he still lived, with between an eighth and a quarter of his life left.  Haseen proved his mettle once again, finishing off Talic with yet another poke from his battered lance.  I think these shots tell the tale very well.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-ancients.jpg
 
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-noweapons.jpg
 
  
 
Yep.  No pots, no usable weapons.  Many rounds were bought for Haseen that evening. :P
 
Yep.  No pots, no usable weapons.  Many rounds were bought for Haseen that evening. :P
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First, his best weapon, and stats shown before BO and his Haseen's might aura.
 
First, his best weapon, and stats shown before BO and his Haseen's might aura.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-stats1.jpg
 
  
 
Next, his actual in-battle stats, boosted by battle command, battle orders, and Haseen's might aura (actually took the shot after Baal, but none of the stats changed).
 
Next, his actual in-battle stats, boosted by battle command, battle orders, and Haseen's might aura (actually took the shot after Baal, but none of the stats changed).
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-stats2.jpg
 
  
 
Hardly is wearing broken eth gloves and boots, a cracked circlet (haven't got a broken eth one yet, no armor, and is wielding cruel throwing spears.  He's mostly stuffed with charms (which are allowed) to boost resistances and life.  As you can see, he has added NO points to vitality, and sits just under 500 life with the spears (blood axes have life boost, so he WAS at about 600 life before switching to the spears exclusively).
 
Hardly is wearing broken eth gloves and boots, a cracked circlet (haven't got a broken eth one yet, no armor, and is wielding cruel throwing spears.  He's mostly stuffed with charms (which are allowed) to boost resistances and life.  As you can see, he has added NO points to vitality, and sits just under 500 life with the spears (blood axes have life boost, so he WAS at about 600 life before switching to the spears exclusively).
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Baal was NOT cooperative.  He kept tossing cold wedges and cloning--two things that Hardly could not handle.  With no "half-freeze duration", or "cannot be frozen" gear, every cold wedge resulted in a ten or more second slowdown of his throwing.  Hardly found a few sweet spots in the chamber, and one or two times actually had the opportunity to unload all of one pair of weapons into Baal.  Most times, however, Baal moved, cloned, or sent a cold wedge that resulted in heavy pot consumption, or a leap out of harms way, with a regroup in Harrogath.  After about 45 minutes of whittling away, Hardly could sense that Baal was about spent.
 
Baal was NOT cooperative.  He kept tossing cold wedges and cloning--two things that Hardly could not handle.  With no "half-freeze duration", or "cannot be frozen" gear, every cold wedge resulted in a ten or more second slowdown of his throwing.  Hardly found a few sweet spots in the chamber, and one or two times actually had the opportunity to unload all of one pair of weapons into Baal.  Most times, however, Baal moved, cloned, or sent a cold wedge that resulted in heavy pot consumption, or a leap out of harms way, with a regroup in Harrogath.  After about 45 minutes of whittling away, Hardly could sense that Baal was about spent.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-baal.jpg
 
  
 
Baal ended up retreating a bit to the southeast, where one last spear caught him, and felled the mighty prime evil.
 
Baal ended up retreating a bit to the southeast, where one last spear caught him, and felled the mighty prime evil.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-baaldeath1.jpg
 
  
 
Like the reward in normal, Baal was kind enough to drop some nice gear--none of which was useful for Hardly.
 
Like the reward in normal, Baal was kind enough to drop some nice gear--none of which was useful for Hardly.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-baalreward.jpg
 
  
 
Hardly made a few trips to town to sell most of the loot, accepted the congratulations of the denizens of Harrogath, and headed out with a new title.
 
Hardly made a few trips to town to sell most of the loot, accepted the congratulations of the denizens of Harrogath, and headed out with a new title.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-champion.jpg
 
  
 
Hardly will be training a bit more, but he will soon see you all in Hell
 
Hardly will be training a bit more, but he will soon see you all in Hell
  
 
(to be continued)
 
(to be continued)
 
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== Hardly_ABle's Journey Through Hell, Part 1 ==
 
== Hardly_ABle's Journey Through Hell, Part 1 ==

Revision as of 09:30, 11 September 2013