Difference between revisions of "Immolation Arrow"
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*Normal Attack's [[attack rate]] is used, although continuous fire is limited due to the 1 second delay. | *Normal Attack's [[attack rate]] is used, although continuous fire is limited due to the 1 second delay. | ||
− | *{{Warn|=Immolation Arrow's +% Attack Rating is not applied, even though the character screen calculates and displays AR as though it is.}} [ | + | *{{Warn|=Immolation Arrow's +% Attack Rating is not applied, even though the character screen calculates and displays AR as though it is.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/95795-ar-bonuses-on-ranged-attack-skills-dont-work/] +% AR from other sources <i>is</i> applied. |
*Skill and attack fire damage are applied by both the arrow and the explosion. +% [[Fire Skill Damage]] only applies to the skill's explosion fire damage: {{Warn|=despite what is displayed, it does '''not''' apply to pyre fire damage per second}}. | *Skill and attack fire damage are applied by both the arrow and the explosion. +% [[Fire Skill Damage]] only applies to the skill's explosion fire damage: {{Warn|=despite what is displayed, it does '''not''' apply to pyre fire damage per second}}. | ||
*Neither explosion nor pyre damage can be blocked. | *Neither explosion nor pyre damage can be blocked. | ||
− | *Pyre fire damage is applied each frame for 99 frames by each of 29 fires occupying every sub-tile within a 2 yard radius. It can be applied multiple times depending on target [[size]]: only one fire applies damage to size 1 targets, up to five apply damage to size 2 targets and up to nine apply damage to size 3 targets. [ | + | *Pyre fire damage is applied each frame for 99 frames by each of 29 fires occupying every sub-tile within a 2 yard radius. It can be applied multiple times depending on target [[size]]: only one fire applies damage to size 1 targets, up to five apply damage to size 2 targets and up to nine apply damage to size 3 targets. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118432-immolation-arrow-mechanics/] |
− | *The potential fire damage applied by each missile is bit rate*99/256 fire damage over 3.96 (99/25) seconds. Damage from multiple overlapping fires stacks, although if two or more targets overlap the same sub-tile then damage only applies to one. [ | + | *The potential fire damage applied by each missile is bit rate*99/256 fire damage over 3.96 (99/25) seconds. Damage from multiple overlapping fires stacks, although if two or more targets overlap the same sub-tile then damage only applies to one. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118432-immolation-arrow-mechanics/] |
*{{Warn|=Displayed pyre damage is calculated as [bit rate*75/256] fire damage per second, which assumes only three fires apply their damage: actual fire damage per second is 1/3 against size 1 targets, and can be 2/3 higher against size 2 targets and '''3''' times higher against size 3 targets.}} | *{{Warn|=Displayed pyre damage is calculated as [bit rate*75/256] fire damage per second, which assumes only three fires apply their damage: actual fire damage per second is 1/3 against size 1 targets, and can be 2/3 higher against size 2 targets and '''3''' times higher against size 3 targets.}} | ||
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|297/attack frames | |297/attack frames | ||
|} | |} | ||
− | [ | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118656-113-patch-suggestions-for-the-bowazon/&do=findComment&comment=1483811] |
− | *Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over pyre. [ | + | *Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over pyre. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/] |
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/118656-113-patch-suggestions-for-the-bowazon/ 1.13 patch suggestions for the bowazon] (D2 Bowazon) |
− | *[ | + | *[https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu) |
− | *Brianc84, [ | + | *Brianc84, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/95795-ar-bonuses-on-ranged-attack-skills-dont-work/ AR bonuses on ranged attack skills don't work] (D2 Technical) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118432-immolation-arrow-mechanics/ Immolation Arrow Mechanics] (D2 Bowazon) |
Revision as of 11:59, 22 September 2021
Hefaetrus will sometimes bestow this ability to his greatest champions. These fire-instilled arrows burn with such a fierce intensity that the very earth surrounding where they impact ignites into flame. Although the fires last but a few moments, some say the effect is as if the pillars of the mighty kingdom of Hefaetrus were reaching up through the ground to strike down the enemies who linger nearby.
Details
Sources
Skill bonus
Charges
Level 1-60 stats
Reference
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