Difference between revisions of "Marksman"

From Basin Wiki
Jump to navigation Jump to search
m
Line 3: Line 3:
 
== Skills ==
 
== Skills ==
  
The Marksman uses the following skill groups: ''Boost'', ''Combat'', ''Grenade'', ''Precision Strike'', and ''Tactical''. Skills in ''italics'' below are shared with the [[Engineer (Hellgate)|Engineer]]. Numbers in parentheses are the number of skill points required in a skill's required skill. The numbers in the leftmost column are the level requirements.
+
The Marksman uses the following skill groups: ''Boost'', ''Combat'', ''Grenade'', ''Precision Strike'', and ''Tactical''. Skills in ''italics'' below are shared with the [[Engineer]]. Numbers in parentheses are the number of skill points required in a skill's required skill. The numbers in the leftmost column are the level requirements.
  
 
<!-- NOTE: This table will be much easier to read and edit if you copy & paste it to open it in an editor like Notepad with word wrapping turned off! -->
 
<!-- NOTE: This table will be much easier to read and edit if you copy & paste it to open it in an editor like Notepad with word wrapping turned off! -->

Revision as of 19:46, 17 September 2012

The Marksman is a Hunter class specialized on ranged weaponry skills.

Skills

The Marksman uses the following skill groups: Boost, Combat, Grenade, Precision Strike, and Tactical. Skills in italics below are shared with the Engineer. Numbers in parentheses are the number of skill points required in a skill's required skill. The numbers in the leftmost column are the level requirements.


1 Tactical Stance Rapid Fire Explosive Grenade
¦ ¦
5 Ricochet Beacon ¦ ¦ Escape Napalm Strike
¦ ¦ ¦ ¦ ¦
10 Dead Eye ¦ Sniper Overshield (3) ¦ ¦ Phase Grenade ¦
¦ ¦ ¦ ¦ ¦ ¦ ¦
15 Reflected Shot ¦ Elemental Beacon (2) ¦ ¦ Heightened Senses (3) ¦ Smackdown (2)
¦ ¦ ¦ ¦ ¦ ¦ ¦
20 Hollow Points (2) ¦ ¦ ¦ ¦ Escape Artist (2) Toxic Grenade ¦
¦ ¦ ¦ ¦ ¦
25 Homing Shot ¦ Master Sniper (3) Elemental Visions (3) Controlled Burst (3) Shock And Awe (2)
¦ ¦
30 Multi Beacon (3) Multishot (3) Flashcrasher Grenade


Marksman skills with comments

Marksman skill tree from hellgate.ingame.de

Guides

Crit Builds

Crit builds try to raise the chance for a critical hit in order to deal more damage and trigger passive abilities.
These builds max Dead Eye to increase crit chance, and often max Hollow Points as well to increase damage when you crit. Most builds then focus on one of the three crit passives (Ricochet, Reflected Shot or Homing Shot). You often see Tactical Stance used to increase the chance for crits even further.

Elemental Builds

Elemental builds try to raise special effect attack strengths such as Phasing, Shocking, etc... to put the hurt on mobs.
These builds will have some kind of investment in Elemental Visions for self-buffing and/or Elemental Beacon to debuff mobs for the whole group. Expect to see some points put into Grenades and/or Tactical Strikes as well.
  • This space for rent.

Crit / Elemental Hybrid Builds

Crit / Elemental Hybrid builds will take some skills from the Crit Monkeys and some from the Elemental Masters to offer up new and exciting ways to deliver the package.
Whether they are softening up targets with Phase Attacks to achieve world record crit damage, or using crit-boosted skills to dish out an elemental barrage, they should have something to bring to the table.
  • The Rainmaker by Filorux (undergoing edits due to new information)

Sniper Builds

Sniper Builds will focus on Sniper Stance, Master Sniper, and most likely Dead-Eye and Hollowed Points to thin the Hordes of Hell from long range.
  • This space for rent.

Group Builds

These builds focus on beacon and multibeacon to increase group damage potential, and perhaps granades to further aid in a group setting.

Gameplay

HC guide by Koalachan

The Classes
Templar Blademaster Guardian
Hunter Marksman Engineer
Cabalist Evoker Summoner