Difference between revisions of "Target Defense"
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{{Attack nav}} | {{Attack nav}} | ||
{{Intro}} | {{Intro}} | ||
− | + | {{Mb|=-% Target Defense}} (-% TD) reduces target defense by a percentage of the total when calculating [[Attack#Chance to hit|chance to hit]] for [[melee]] and [[missile]] attacks: -50% TD halves defense (equivalent to doubling Attack Rating of the attacker without modifying target defense). | |
*-% TD applies only to attacks made by the user, including [[Blade Shield]]. | *-% TD applies only to attacks made by the user, including [[Blade Shield]]. | ||
*-% TD on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. [http://wiki.theamazonbasin.com/index.php/Two_weapons#Weapon_modifier] | *-% TD on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. [http://wiki.theamazonbasin.com/index.php/Two_weapons#Weapon_modifier] | ||
− | + | *Defense reduction is halved (if -100% TD is supplied, only -50% TD is effectively applied) against the following: | |
− | *Defense reduction is | + | **Player |
− | ** | + | **[[Mercenary]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus] |
− | ** | ||
**[[Super Unique]] | **[[Super Unique]] | ||
**[[Boss]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80463&view=findpost&p=886824] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82821&view=findpost&p=911841] | **[[Boss]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80463&view=findpost&p=886824] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82821&view=findpost&p=911841] | ||
− | + | *Target Defense cannot be reduced below 0, so < -100% TD is redundant against anything other than the above, and < -200% TD is '''always''' redundant. {{Warn|=< -150% TD is beyond reach in the unmodified game}}. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus] | |
− | *Target Defense cannot be reduced below 0, so < -100% TD is redundant against anything other than the above, and < -200% TD is ''always'' redundant | + | *{{Warn|=Chance to hit displayed by character screen when cursor is over Attack Rating field does '''not''' take -% TD into account.}} |
− | *{{Warn|= | ||
|} | |} | ||
Revision as of 07:03, 24 February 2013
Weapon
Melee weapon
Axe
Claw
Dagger
Hammer
Polearm
Scepter
Spear
Staff
Sword
Missile weapon
Reference
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