Difference between revisions of "Chance to Cast"
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==Skill level== | ==Skill level== | ||
− | *Chance to Cast normally specifies a set skill level ( | + | *Chance to Cast normally specifies a set skill level (sLvl), however on certain items the sLvl depends on the generating source: it is calculated from the item level (iLvl) and the required level (rLvl) of the skill. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=29139&view=findpost&p=353442] The table below specifies the iLvl required for a particular sLvl, depending on the rLvl of the skill. |
{{Number table}} | {{Number table}} | ||
|-valign=top align=center | |-valign=top align=center | ||
− | !rowspan=2 width=40| | + | !rowspan=2 width=40|rLvl!!colspan=20|sLvl |
|-align=center | |-align=center | ||
!width=18|1 | !width=18|1 | ||
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− | *This applies to the seven [[Unique (item)|Unique]] items listed below. In practice, the lowest | + | *This applies to the seven [[Unique (item)|Unique]] items listed below. In practice, the lowest sLvl available is determined by the level of the Unique item or the level of the base type, whichever is higher. The table specifies the minimum iLvl corresponding to a particular sLvl. Given the iLvl (= level of the source generating the item) the sLvl is then fixed by iLvl and rLvl: |
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!width=40 rowspan=2|Level | !width=40 rowspan=2|Level | ||
!width=84 align=left rowspan=2|Skill | !width=84 align=left rowspan=2|Skill | ||
− | !width=40 rowspan=2| | + | !width=40 rowspan=2|rLvl |
− | !colspan=14| | + | !colspan=14|sLvl |
!width=62 rowspan=2|% Chance | !width=62 rowspan=2|% Chance | ||
!width=62 rowspan=2|Event | !width=62 rowspan=2|Event |
Revision as of 13:44, 1 March 2012
Skill level
Casting orderCasting order is normally irrelevant: if two or more skills are triggered by the same event, all are cast, even if there are two or more delays: those for each skill are not applied. [4] [5] However, an 11 frame delay is applied from the action flag (the frame in the attack or casting animation in which the action is actually executed). During this delay no active skills can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [6] [7]
Trigger event
Equipping orderWhen the trigger event is the same, equipping order determines casting order: first equipped, first cast and so on. [11] [12] Only when the user switches weapons, levels-up or dies will the game re-equip weapons or items in the following order: [13]
Skill/stat orderWhen the trigger event and item are the same, casting order is determined by the displayed order: Curses are cast in descending order (first displayed to last), [14] while other skills are cast in ascending order (last displayed to first). [15] The table lists Curses and skills in casting order, not displayed order:
Skill LevelWhen the trigger event, item and skill are the same, casting order is determined by ascending order of skill level: the lowest is cast first and the highest is cast last. [17]
Reference
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