Difference between revisions of "1.07"
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Onderduiker (talk | contribs) (Created page with "{{Patch nav}} {{Intro}} *Released 29 June 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] |} ;Skill Balance Changes ;Paladin *In expansi...") |
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{{Patch nav}} | {{Patch nav}} | ||
{{Intro}} | {{Intro}} | ||
− | *Released 29 June 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] | + | *Released 29 June 2001, with release of Lord of Destruction Expansion [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] |
|} | |} | ||
− | + | ==Skill Balance Changes== | |
− | + | ===[[Paladin (Diablo II)|Paladin]]=== | |
− | + | *In [[expansion]] games, [[Blessed Hammer]]/[[Concentration]] combination imbalance has been corrected. | |
− | *In expansion games, Blessed Hammer/Concentration combination imbalance has been corrected. | ||
*In non-expansion games, the Blessed Hammer/Concentration combination remains the same. | *In non-expansion games, the Blessed Hammer/Concentration combination remains the same. | ||
− | *Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating. | + | *[[Zeal]] is now limited to 5 swings and gives an increased percentage to [[Attack Rating]]. |
− | *Fixed display for Vengeance's damage to reflect its actual damage. | + | *Fixed display for [[Vengeance]]'s damage to reflect its actual damage. |
− | *Salvation resistance increased. | + | *[[Salvation]] [[resistance]] increased. |
− | *Increased damage for Fist of the Heavens. | + | *Increased damage for [[Fist of the Heavens]]. |
− | *Decreased the length of time that Converted monsters fight for you. | + | *Decreased the length of time that [[Conversion|Converted]] monsters fight for you. |
− | *Increased the damage per level for Sanctuary. | + | *Increased the damage per level for [[Sanctuary (skill)|Sanctuary]]. |
− | *Increased the Smite damage for Holy Shield. | + | *Increased the [[Smite]] damage for [[Holy Shield]]. |
− | *Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation. | + | *Increased resistance bonus for [[Resist Fire]], [[Resist Cold]], [[Resist Lightning]], and Salvation. |
− | *Increased the Mana regeneration rate for Meditation. | + | *Increased the [[Mana]] [[Regenerate Mana|regeneration rate]] for [[Meditation]]. |
− | *Added melee | + | *Added [[melee]] [[Lightning Damage]] to [[Holy Shock]]. |
− | *Added melee damage to undead to Sanctuary. | + | *Added melee damage to [[undead]] to Sanctuary. |
− | *Allowed Conviction to reduce an enemy's resistance to a negative value. | + | *Allowed [[Conviction]] to reduce an enemy's resistance to a negative value. |
*Increased the player's resistance penalty for Conviction. | *Increased the player's resistance penalty for Conviction. | ||
− | *Added a damage bonus to Fanaticism. | + | *Added a damage bonus to [[Fanaticism]]. |
+ | <br> | ||
− | + | ===[[Barbarian (Diablo II)|Barbarian]]=== | |
− | + | *In [[expansion]] games, [[Whirlwind]] is now properly modified by [[weapon speed]]. | |
− | *In expansion games, Whirlwind is now properly modified by weapon speed. | ||
*In non-expansion games, Whirlwind remains the same. | *In non-expansion games, Whirlwind remains the same. | ||
− | *Frenzy, Double | + | *[[Frenzy]], [[Double Swing]], and [[Double Throw]] are now properly modified by weapon speed. |
− | *Added damage bonuses to Concentrate and Frenzy. | + | *Added damage bonuses to [[Concentrate]] and Frenzy. |
− | *Frenzy now increases in attack speed as more monsters are hit. | + | *Frenzy now increases in [[attack rate|attack speed]] as more monsters are hit. |
− | *Increased the damage bonus on Berserk. | + | *Increased the damage bonus on [[Berserk]]. |
− | *Changed Battle Orders bonus to increase by 3% per level at all levels. | + | *Changed [[Battle Orders]] bonus to increase by 3% per level at all levels. |
− | *Increased the damage of War Cry. | + | *Increased the damage of [[War Cry]]. |
+ | <br> | ||
+ | ===[[Amazon]]=== | ||
+ | *[[Strafe]] has a greater range. | ||
+ | *[[Impale]] and [[Jab]] are now properly modified by [[weapon speed]]. | ||
+ | *Impale increases damage with level and decreases the chance to lose [[durability]]. | ||
+ | *[[Fend]] is now uninterruptible and does more damage. | ||
+ | <br> | ||
− | + | ===[[Sorceress]]=== | |
− | + | *Increased the damage of [[Hydra (skill)|Hydra]]. | |
− | + | *[[Lightning Mastery]] now affects [[Lightning Damage|electrical damage]] rather than decreasing the [[Mana]] cost of those skills. | |
− | + | *Added a [[delay|casting timer]] to [[Fire Wall]], [[Meteor]], [[Blizzard]], [[Frozen Orb]], and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance. | |
− | + | *Decreased the Mana cost for [[Enchant]] and increased its bonus to [[Fire Damage]]. | |
− | |||
− | |||
− | |||
− | *Increased the damage of Hydra. | ||
− | *Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills. | ||
− | *Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance. | ||
− | *Decreased the Mana cost for Enchant and increased its bonus to | ||
*The damage inflicted by most skills over level 8 has been increased. | *The damage inflicted by most skills over level 8 has been increased. | ||
+ | <br> | ||
+ | ===[[Necromancer]]=== | ||
+ | *Enhanced the damage and decreased duration for [[Poison Dagger]], [[Poison Explosion]] and [[Poison Nova]]. | ||
+ | *Increased duration and adjusted [[radius]] for [[Decrepify]]. | ||
+ | *Fixed [[Iron Maiden]]+[[Blood Golem (skill)|Blood Golem]] bug and increased the Blood Golem's [[Life Stolen|Life stealing]]. | ||
+ | <br> | ||
− | + | ==Major Bugs== | |
− | + | *Fixed a bug with [[Paladin (Diablo II)|Paladin]] skills and party/hostility on the borders of town. | |
− | + | *Fixed a bug that allowed a [[Necromancer]] to summon more than one Golem at a time. | |
− | + | *Player can no longer [[Life Stolen|steal Life]]/[[Mana Stolen|Mana]] from inanimate objects. | |
− | + | *[[Fire Mastery]] now correctly increases damage to the [[Hydra (skill)|Hydra]] skill. | |
− | + | *Fixed a bug that occasionally prevented [[Mercenary|Hirelings]] from dying along with the player. | |
− | + | *Fixed the double-draw bug in some skill effects, including [[Blizzard]], to improve frame rate. | |
− | *Fixed a bug with Paladin skills and party/hostility on the borders of town. | + | *Fixed the updating of the [[pet|summonables']] [[life|health]] bar on their icons. |
− | *Fixed a bug that allowed a Necromancer to summon more than one Golem at a time. | ||
− | *Player can no longer steal Life/Mana from inanimate objects. | ||
− | *Fire Mastery now correctly increases damage to the Hydra skill. | ||
− | *Fixed a bug that occasionally prevented Hirelings from dying along with the player. | ||
− | *Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate. | ||
− | *Fixed the updating of the summonables' health bar on their icons. | ||
*Fixed a bug with left-hand swinging on the right-hand spell selection side. | *Fixed a bug with left-hand swinging on the right-hand spell selection side. | ||
− | *Fixed the pop-up description for Fist of the Heavens. | + | *Fixed the pop-up description for [[Fist of the Heavens]]. |
*Fixed the overlapping of the character name and level name in the party screen. | *Fixed the overlapping of the character name and level name in the party screen. | ||
− | *Fixed bug with Barbarian Masteries. | + | *Fixed bug with [[Barbarian (Diablo II)|Barbarian]] [[Combat Masteries|Masteries]]. |
− | + | <br> | |
− | + | ==Modifications== | |
*Gambling prices are now based on the character level. | *Gambling prices are now based on the character level. | ||
− | * | + | *[[Set]]s and [[Unique (item)|Unique]]s can no longer be gambled for. |
− | *Boss monsters now do 30% less damage to Hirelings and minions than before. | + | *[[Boss]] monsters now do 30% less damage to [[Mercenary|Hirelings]] and [[pet|minions]] than before. |
− | *Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type. | + | *Monsters now display if they are [[Undead]] or [[Demon]], when highlighted. If nothing is listed, they are an "[[Animal]]" type. |
− | *General levels for monsters in Nightmare and Hell difficulty have been adjusted. | + | *General levels for monsters in Nightmare and Hell [[difficulty]] have been adjusted. |
*Maximum monster level is now level 70 in Nightmare and level 90 in Hell. | *Maximum monster level is now level 70 in Nightmare and level 90 in Hell. | ||
− | *Monsters in Nightmare/Hell difficulty, have higher | + | *Monsters in Nightmare/Hell difficulty, have higher [[Resistance]]s, [[Life|Hit Points]], and lower [[Attack Rating|attack ratings]] than before. |
− | *Poison Damage attacks from Monsters, do more damage than before. | + | *[[Poison Damage]] attacks from Monsters, do more damage than before. |
− | *Mana and Life stealing effects are reduced by half in Nightmare and Hell. | + | *[[Mana Stolen|Mana]] and [[Life Stolen|Life stealing]] effects are reduced by half in Nightmare and Hell. |
− | *Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death. | + | *Retrieving your [[corpse]] where it died in Nightmare and Hell restores 50% of any [[experience]] lost at [[death (Basic)|death]]. |
*Adjusted the stocking of vendor inventories based on difficulty level. | *Adjusted the stocking of vendor inventories based on difficulty level. | ||
*Adjusted how Hirelings gain experience. | *Adjusted how Hirelings gain experience. | ||
− | *Adjusted how Hirelings react to | + | *Adjusted how Hirelings react to [[missile]]s. |
*Adjusted Hireling resistances. | *Adjusted Hireling resistances. | ||
− | *Increased the amount of Gold a character can hold in the Stash. | + | *Increased the amount of [[Gold]] a character can hold in the Stash. |
− | *Increased the power of all | + | *Increased the power of all [[Gem]]s/Skulls and added level requirements. |
− | *Increased the power of all throwing | + | *Increased the power of all throwing [[potion]]s and added level [[requirements]]. |
*Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100. | *Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100. | ||
*Sounds for Gems in inventory have changed. | *Sounds for Gems in inventory have changed. | ||
− | *Looting corpses is available only in Hardcore games. | + | *Looting corpses is available only in [[Hardcore]] games. |
− | *In multi-player, you may only go hostile once per minute with each other player in your game. | + | *In [[Multiplayer|multi-player]], you may only go hostile once per minute with each other player in your game. |
*New Party Experience Bonus to players in a Party in multiplayer. | *New Party Experience Bonus to players in a Party in multiplayer. | ||
− | *Crystal | + | *[[Crystal Sword]]s have an increased [[durability]]. |
− | *Scepter class items have increased damage. | + | *[[Scepter (item type)|Scepter]] class items have increased damage. |
− | + | <br> | |
− | + | ==Improvements== | |
− | *Holding down SHIFT and RIGHT-Clicking, when buying health | + | *Holding down SHIFT and RIGHT-Clicking, when buying health [[potion]]s, auto-fills any empty slots in the [[belt (item type)|belt]]. This applies to buying scrolls of Town Portal and Identify scrolls too. |
*Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt. | *Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt. | ||
*Added a new 'Repair All' button for equipped items at the blacksmith in each Act. | *Added a new 'Repair All' button for equipped items at the blacksmith in each Act. | ||
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*Up to 8 "Hotkeys" are available to assign skills to now. | *Up to 8 "Hotkeys" are available to assign skills to now. | ||
*Improved the displays for character status screens. | *Improved the displays for character status screens. | ||
− | **Total | + | **Total [[block]]ing % is now shown and is a related to a player's level and [[dexterity]]. |
− | **Chance to Hit and Defense against last monster fought is now shown. | + | **Chance to Hit and [[Defense]] against last monster fought is now shown. |
− | **Maximum | + | **Maximum [[Resistance]]s are now shown in Gold color. |
**Elemental damage only items, display colors for elemental type damage. | **Elemental damage only items, display colors for elemental type damage. | ||
− | * | + | *[[Shrine|Well]]s now heal [[mercenary|hirelings]]. |
− | *Removed collisions for players with | + | *Removed collisions for players with [[pet]]s. |
− | *Pets health will scale up accordingly in Nightmare and Hell difficulty. | + | *Pets health will scale up accordingly in Nightmare and Hell [[difficulty]]. |
− | + | <br> | |
− | + | ==Attention== | |
− | *Player can no longer steal Life/Mana from certain monster types. | + | *Player can no longer [[Life Stolen|steal Life]]/[[Mana Stolen|Mana]] from certain monster types. |
*Names of pre-existing Rare Items have changed. However, the item properties have not. | *Names of pre-existing Rare Items have changed. However, the item properties have not. | ||
− | *The maximum damage of Enhanced Damage items may change 1-3 points. | + | *The maximum damage of [[Enhanced Damage]] items may change 1-3 points. |
*The damage of many items has been increased. | *The damage of many items has been increased. | ||
− | *Items with one or two sockets may gain an additional socket. | + | *Items with one or two [[socketed|sockets]] may gain an additional socket. |
− | *After patching, newly-discovered Set and Unique items will have additional level requirements. | + | *After patching, newly-discovered [[Set]] and [[Unique (item)|Unique]] items will have additional level [[requirements]]. |
− | *Level requirements have not changed for Classic Set items (those discovered in the original Diablo II). | + | *Level requirements have not changed for [[Classic]] Set items (those discovered in the original Diablo II). |
Revision as of 11:03, 7 April 2012
|
Skill Balance Changes
Paladin
- In expansion games, Blessed Hammer/Concentration combination imbalance has been corrected.
- In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
- Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating.
- Fixed display for Vengeance's damage to reflect its actual damage.
- Salvation resistance increased.
- Increased damage for Fist of the Heavens.
- Decreased the length of time that Converted monsters fight for you.
- Increased the damage per level for Sanctuary.
- Increased the Smite damage for Holy Shield.
- Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation.
- Increased the Mana regeneration rate for Meditation.
- Added melee Lightning Damage to Holy Shock.
- Added melee damage to undead to Sanctuary.
- Allowed Conviction to reduce an enemy's resistance to a negative value.
- Increased the player's resistance penalty for Conviction.
- Added a damage bonus to Fanaticism.
Barbarian
- In expansion games, Whirlwind is now properly modified by weapon speed.
- In non-expansion games, Whirlwind remains the same.
- Frenzy, Double Swing, and Double Throw are now properly modified by weapon speed.
- Added damage bonuses to Concentrate and Frenzy.
- Frenzy now increases in attack speed as more monsters are hit.
- Increased the damage bonus on Berserk.
- Changed Battle Orders bonus to increase by 3% per level at all levels.
- Increased the damage of War Cry.
Amazon
- Strafe has a greater range.
- Impale and Jab are now properly modified by weapon speed.
- Impale increases damage with level and decreases the chance to lose durability.
- Fend is now uninterruptible and does more damage.
Sorceress
- Increased the damage of Hydra.
- Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.
- Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance.
- Decreased the Mana cost for Enchant and increased its bonus to Fire Damage.
- The damage inflicted by most skills over level 8 has been increased.
Necromancer
- Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova.
- Increased duration and adjusted radius for Decrepify.
- Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing.
Major Bugs
- Fixed a bug with Paladin skills and party/hostility on the borders of town.
- Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
- Player can no longer steal Life/Mana from inanimate objects.
- Fire Mastery now correctly increases damage to the Hydra skill.
- Fixed a bug that occasionally prevented Hirelings from dying along with the player.
- Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate.
- Fixed the updating of the summonables' health bar on their icons.
- Fixed a bug with left-hand swinging on the right-hand spell selection side.
- Fixed the pop-up description for Fist of the Heavens.
- Fixed the overlapping of the character name and level name in the party screen.
- Fixed bug with Barbarian Masteries.
Modifications
- Gambling prices are now based on the character level.
- Sets and Uniques can no longer be gambled for.
- Boss monsters now do 30% less damage to Hirelings and minions than before.
- Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
- General levels for monsters in Nightmare and Hell difficulty have been adjusted.
- Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
- Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
- Poison Damage attacks from Monsters, do more damage than before.
- Mana and Life stealing effects are reduced by half in Nightmare and Hell.
- Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
- Adjusted the stocking of vendor inventories based on difficulty level.
- Adjusted how Hirelings gain experience.
- Adjusted how Hirelings react to missiles.
- Adjusted Hireling resistances.
- Increased the amount of Gold a character can hold in the Stash.
- Increased the power of all Gems/Skulls and added level requirements.
- Increased the power of all throwing potions and added level requirements.
- Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
- Sounds for Gems in inventory have changed.
- Looting corpses is available only in Hardcore games.
- In multi-player, you may only go hostile once per minute with each other player in your game.
- New Party Experience Bonus to players in a Party in multiplayer.
- Crystal Swords have an increased durability.
- Scepter class items have increased damage.
Improvements
- Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
- Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
- Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
- New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map".
- Up to 8 "Hotkeys" are available to assign skills to now.
- Improved the displays for character status screens.
- Total blocking % is now shown and is a related to a player's level and dexterity.
- Chance to Hit and Defense against last monster fought is now shown.
- Maximum Resistances are now shown in Gold color.
- Elemental damage only items, display colors for elemental type damage.
- Wells now heal hirelings.
- Removed collisions for players with pets.
- Pets health will scale up accordingly in Nightmare and Hell difficulty.
Attention
- Player can no longer steal Life/Mana from certain monster types.
- Names of pre-existing Rare Items have changed. However, the item properties have not.
- The maximum damage of Enhanced Damage items may change 1-3 points.
- The damage of many items has been increased.
- Items with one or two sockets may gain an additional socket.
- After patching, newly-discovered Set and Unique items will have additional level requirements.
- Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).