Difference between revisions of "Damage Taken Goes to Mana"

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m (Added overlay image, links, corrected Energy Shield mana loss and DTGM gain order (DTGM AFTER ES, not before))
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{{Attribute nav}}
 
{{Attribute nav}}
 
{{Intro}}
 
{{Intro}}
*% Damage Taken Goes to Mana returns mana to the player equivalent to a percentage of final attack damage applied: if no damage is applied then no mana is returned.
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[[File:Mana Stolen.gif|right|frame|Overlay when mana is returned.]]
*Applies to final damage of any attack, [[missile]] or skill which applies player or hireling attack damage, or monster source damage (damage calculated using MonStats values), and applies to all damage types applied to life as a result (physical, magic, fire, lightning, cold, and first frame of poison damage). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
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*Damage Taken Goes to Mana returns mana to the player equivalent to a percentage of final attack damage applied: if no damage is applied then no mana is returned.
*Although most monster source damage is delivered by an obvious [[melee]] or ranged attack (arrow, bolt, dart, javelin, quill or throwing weapon), there are some notable exceptions to which % DTGM applies nonetheless:
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*Applies to final damage of any attack, [[missile]] or skill which applies player or [[mercenary]] attack damage, or monster source damage (damage calculated using values from MonStats.txt), and applies to all damage types applied to life as a result (physical, [[Magic Damage|magic]], [[Fire Damage|fire]], [[Lightning Damage|lightning]], [[Cold Damage|cold]], and first frame of [[Poison Damage|poison damage]]). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
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*Although most monster source damage is delivered by an obvious [[melee]] or ranged attack (arrow, bolt, dart, javelin, quill or throwing weapon), there are some notable exceptions to which DTGM applies nonetheless:
 
**[[Tainted]] lightning orbs
 
**[[Tainted]] lightning orbs
 
**[[Skeleton Mage]] bolts
 
**[[Skeleton Mage]] bolts
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**[[Claw Viper]] missiles
 
**[[Claw Viper]] missiles
 
**[[Succubus]] and [[Stygian Fury]] bolts
 
**[[Succubus]] and [[Stygian Fury]] bolts
*Damage added by [[Champion]] and [[Unique (monster)|Unique]] bonuses is applied to attacks, missiles and skills applying monster source damage, so % DTGM also applies to this damage.
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*Damage added by [[Champion]] and [[Unique (monster)|Unique]] bonuses is applied to attacks, missiles and skills applying monster source damage, so DTGM also applies to this damage.
 
*Mana returned is calculated before any healing from [[Absorb]]: final damage is calculated, mana is returned, healing and then final damage is applied to life. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
 
*Mana returned is calculated before any healing from [[Absorb]]: final damage is calculated, mana is returned, healing and then final damage is applied to life. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
*Mana returned before [[Energy Shield]] diverts damage from life to mana: ES expires when more mana is lost than [[Sorceress]] currently has, even if % DTGM fully compensates for it afterwards. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
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*Mana returned after [[Energy Shield]] diverts damage from life to mana: ES expires when more mana is lost than [[Sorceress]] currently has, even if DTGM fully compensates for it afterwards. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
 
*Mana returned before mana damage is applied: bear in mind that [[Wraith]]s and Willowisps do not have 100% chance to apply mana damage with their attacks, unlike [[Mana Burn]] Unique monsters (and their minions in Nightmare and Hell). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
 
*Mana returned before mana damage is applied: bear in mind that [[Wraith]]s and Willowisps do not have 100% chance to apply mana damage with their attacks, unlike [[Mana Burn]] Unique monsters (and their minions in Nightmare and Hell). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
 
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Revision as of 13:54, 4 February 2013