Difference between revisions of "Chance to Cast"
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===Equipping order=== | ===Equipping order=== | ||
− | When the trigger event is the same, equipping order determines casting order: [[curse]]s are cast in the reverse order to which they were equipped (first equipped, last cast) [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851429], while [[skill]]s are cast in equipping order (first equipped, first cast). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=852608] | + | When the trigger event is the same, equipping order determines casting order: [[curse]]s are cast in the reverse order to which they were equipped (first equipped, last cast) [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851429], while [[skill]]s are cast in equipping order (first equipped, first cast). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=852608] However, after recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order: |
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#[[Amulet|Neck]] | #[[Amulet|Neck]] | ||
#[[Body armor|Torso]] | #[[Body armor|Torso]] | ||
− | #'''Right arm''' | + | #'''[[Item type#Weapon|Right arm]]''' |
− | #'''Left arm''' | + | #'''[[Shield|Left arm]]''' |
#Right [[ring]] | #Right [[ring]] | ||
#Left ring | #Left ring | ||
− | #Belt | + | #[[Belt|Waist]] |
#[[Boots|Feet]] | #[[Boots|Feet]] | ||
− | #[[Gloves]] | + | #[[Gloves|Hands]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=40424#entry428888] |
|} | |} | ||
+ | Finally, any [[Two weapons#Swap weapons|swap weapons]] (II) on the right then left arm will be equipped in [[Expansion]] games. After recovering a corpse, if item [[requirements]] cannot be met without +[[Strength]] (or +[[Dexterity]]) bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. | ||
− | + | ||
+ | Items are also equipped upon entering a game, although the attempted equipping order changes slightly: charms are now equipped after gloves, and finally right arm then left arm. [http://www.mannm.org/d2library/faqtoids/str_eng.html#eqord] After swapping weapons in Expansion games, the game also attempts to equip right arm before left arm (all other items normally remain equipped, unless bonuses from swapped items were needed to equip them). | ||
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+ | {{Warn|=Bonuses from [[gem]]s, [[rune]]s or [[jewel]]s [[socket]]ed in a weapon can only be used once it is equipped: otherwise, these bonuses are '''not''' used to equip it, or any later items dependent upon it. Furthermore, Requirements -% from a [[Hel Rune|{{Cb|=Hel Rune}}]] or {{Rb|=Jewel of Freedom}} socketed in an item is '''not''' used when equipping it: the item will only be equipped if a character's Strength and Dexterity (excluding any bonuses from the item itself) meet the reduced requirements, or if Strength and Dexterity (including any bonuses from the item itself) meet the requirements of the base item (ethereal or otherwise). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=61503#entry689692] If the item '''can''' be equipped, equipping order can be affected if it cannot be equipped before Requirements -% is taken into account.}} | ||
<br> | <br> | ||
<br> | <br> | ||
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<br> | <br> | ||
==Reference== | ==Reference== | ||
− | * | + | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=61503 Strength, dexterity and weapon swap] (Technical Discussion) |
− | * | + | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=40424 When you grab your body] (Technical Discussion) |
+ | *adeyke, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=29139 Random level of CTC skill] (Technical Discussion) | ||
+ | *librarian, [http://www.mannm.org/d2library/faqtoids/str_eng.html The Pusher: Strength] (FAQtoids) | ||
+ | *onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 Chance to Cast and Curses Tests] (Technical Discussion) |
Revision as of 15:18, 13 March 2013
Skill levelChance to Cast normally specifies a set skill level (slvl), however on certain items the slvl depends on the generating source: it is calculated from the item level (ilvl) and the required level (rlvl) of the skill. [3] The table below specifies the ilvl required for a particular slvl, depending on the rlvl of the skill.
Casting orderCasting order is normally irrelevant: if two or more skills are triggered by the same event, all are cast, even if there are two or more delays; those for each skill are not applied. [4] [5] However, an 11 frame delay is applied from the action frame. During this delay no active skills can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [6] [7]
Trigger event
Equipping orderWhen the trigger event is the same, equipping order determines casting order: curses are cast in the reverse order to which they were equipped (first equipped, last cast) [11], while skills are cast in equipping order (first equipped, first cast). [12] However, after recovery of corpse following death, charms in inventory are already equipped then the game attempts to equip remaining items in the following order:
Displayed orderWhen the trigger event and item are the same, casting order is determined by the displayed order: curses are cast in descending order (first displayed to last), [16] while other skills are cast in ascending order (last displayed to first). [17] The table lists curses and other skills in casting order, not displayed order:
Skill levelWhen the trigger event, item and skill are the same, casting order is determined by ascending order of skill level: the lowest is cast first and the highest is cast last. [19]
Reference
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