Difference between revisions of "Durability"

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(Added explanatory notes (more to follow), image and references)
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*Chance of being picked to lose durability is weight/total weight, although empty slots or those which contain broken or indestructible items do not add to total weight: for example, if a shield is not equipped on the left arm, total weight is reduced to ..., and ... .
 
*Chance of being picked to lose durability is weight/total weight, although empty slots or those which contain broken or indestructible items do not add to total weight: for example, if a shield is not equipped on the left arm, total weight is reduced to ..., and ... .
 
*Each successful melee attack has 4% chance of reducing weapon durability by 1. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=243422#p243422] This includes [[Blade Shield]] and [[Smite]] (despite the fact it applies shield damage). However, [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]] do not result in loss of durability for [[boots]] or weapon.
 
*Each successful melee attack has 4% chance of reducing weapon durability by 1. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=243422#p243422] This includes [[Blade Shield]] and [[Smite]] (despite the fact it applies shield damage). However, [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]] do not result in loss of durability for [[boots]] or weapon.
*Throwing weapons have 10% chance of reducing weapon durability by 1 with each successful melee attack. However, their hidden durability values apply to each weapon in a stack individually, so when one is reduced to 0 durability, stack size is reduced by one. Thus a throwing weapon's effective maximum Durability when used as a melee weapon is its maximum durability * maximum stack size: for example, each [[Javelin#Javelin|Javelin]] in a stack has Durability 2 and maximum stack size is 60, resulting in effective maximum Durability 120 (2*60). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&page=6#entry941838]
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*Throwing weapons have 10% chance of reducing weapon durability by 1 with each successful melee attack. However, their hidden durability values apply to each weapon in a stack individually, so when one is reduced to Durability 0, stack size is reduced by one. Thus a throwing weapon's effective maximum Durability when used as a melee weapon is its maximum durability * maximum stack size: for example, each [[Javelin#Javelin|Javelin]] in a stack has Durability 2 and maximum stack size is 60, resulting in effective maximum Durability 120 (2*60). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&page=6#entry941838]
 
*However, [[Impale]]'s loss of durability applies directly to [[javelin]] stack size, not to durability: where a [[spear]]'s durability would be reduced by 1, a javelin's stack size would be reduced by 1. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&page=6#entry941838]
 
*However, [[Impale]]'s loss of durability applies directly to [[javelin]] stack size, not to durability: where a [[spear]]'s durability would be reduced by 1, a javelin's stack size would be reduced by 1. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&page=6#entry941838]
 
*Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]).
 
*Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]).

Revision as of 19:33, 12 March 2013