Difference between revisions of "Durability"
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*The more durability an item loses, the more it costs to repair (unless the {{Ub|=Horadric Cube}} is used to [[Horadric Cube#Repair|repair]] it). If a character does not have enough [[gold]] to repair an item to its maximum durability, it can be partially repaired using gold in inventory (but '''not''' that stored in stash) provided it is not broken and it does not also need to be [[charges|recharged]]. | *The more durability an item loses, the more it costs to repair (unless the {{Ub|=Horadric Cube}} is used to [[Horadric Cube#Repair|repair]] it). If a character does not have enough [[gold]] to repair an item to its maximum durability, it can be partially repaired using gold in inventory (but '''not''' that stored in stash) provided it is not broken and it does not also need to be [[charges|recharged]]. | ||
*Durability loss normally has no effect on an item's sell value, even when it is broken. However, an ethereal item with > 0 durability will sell for 25% of the value of the same item when it is not ethereal; a broken ethereal item will sell for just 1 gold, but it will not be added to the vendor screen even when there is space for it. | *Durability loss normally has no effect on an item's sell value, even when it is broken. However, an ethereal item with > 0 durability will sell for 25% of the value of the same item when it is not ethereal; a broken ethereal item will sell for just 1 gold, but it will not be added to the vendor screen even when there is space for it. | ||
− | <span style=color:grey>'''+ Maximum Durability'''</span> is a hidden value added to the maximum Durability of the items listed below, after any ethereal reduction. | + | <span style=color:grey>'''+ Maximum Durability'''</span> is a hidden value added to the maximum Durability of the items listed below, after any ethereal reduction (it ''is'' taken into account by maximum displayed Durability, but it isn't listed among an item's modifiers). |
Revision as of 20:40, 12 March 2013
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![]() When items are reduced to < 21% of their maximum displayed Durability, a silhouette appears in the top right corner of the screen, highlighting them. When items are reduced to 0 durability they are broken: their names are displayed in red text and their equipment slots have a red background when not highlighted, and red now highlights them on the silhouette, all indicating that they are no longer equipped (as can be seen, the Paladin's broken helm, body armor, weapon and shield are no longer visible).
+ Maximum Durability is a hidden value added to the maximum Durability of the items listed below, after any ethereal reduction (it is taken into account by maximum displayed Durability, but it isn't listed among an item's modifiers).
Helm
Body armor
Weapon
Axe
Club
Hammer
Mace
Polearm
Spear
Staff
Sword
Shield
Boots
Belt
Gloves
Reference
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