Difference between revisions of "Life Stolen"
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**[[Attacker Takes Damage]]. | **[[Attacker Takes Damage]]. | ||
*For player character and mercenary, life returned is reduced to 1/2 in Nightmare and 1/3 in Hell. | *For player character and mercenary, life returned is reduced to 1/2 in Nightmare and 1/3 in Hell. | ||
− | *Unit damage modifier applies to percentage: against player character (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[boss]]es in Hell (25% damage), <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [ | + | *Unit damage modifier applies to percentage: against player character (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[boss]]es in Hell (25% damage), <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508214] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508245] |
*Skills which apply a fraction of weapon damage also apply that fraction to percentage: | *Skills which apply a fraction of weapon damage also apply that fraction to percentage: | ||
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− | *Thus using Blade Fury with a two-handed weapon, <3% is reduced to 0%, 3-5% is reduced to 1%, and so on. [ | + | *Thus using Blade Fury with a two-handed weapon, <3% is reduced to 0%, 3-5% is reduced to 1%, and so on. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508245] |
*Unit [[drain effectiveness]] also reduces life returned: no life is returned when attacking monsters with 0% drain effectiveness, regardless of final physical attack damage applied. When attacking a monster with 50% drain effectiveness in Hell, only life equivalent to ~1/6 (1/3 * 1/2) percentage of final physical attack damage is returned (reductions apply to life returned, not the percentage itself). | *Unit [[drain effectiveness]] also reduces life returned: no life is returned when attacking monsters with 0% drain effectiveness, regardless of final physical attack damage applied. When attacking a monster with 50% drain effectiveness in Hell, only life equivalent to ~1/6 (1/3 * 1/2) percentage of final physical attack damage is returned (reductions apply to life returned, not the percentage itself). | ||
*[[Life Tap]] is not affected by [[difficulty]] level penalties, unit damage modifiers, weapon damage fractions or drain effectiveness: it always returns life equivalent to 50% of final physical attack damage, even when using Smite. | *[[Life Tap]] is not affected by [[difficulty]] level penalties, unit damage modifiers, weapon damage fractions or drain effectiveness: it always returns life equivalent to 50% of final physical attack damage, even when using Smite. | ||
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==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/ Rounding Down Leech] (D2 Technical) |
[[Category:Attack]] | [[Category:Attack]] |
Revision as of 16:48, 26 September 2021
Skill
Helm
Pelt
Primal helm
Amulet
Body armor
Weapon
1 Excluding orbs
Melee weapon
1 Excluding orbs
Axe
Claw
Club
Dagger
Hammer
Mace
Polearm
Scepter
Spear
Amazon spear
Sword
Wand
Missile weapon
Bow
Crossbow
Javelin
Amazon javelin
Throwing weapon
Shield
Ring
Belt
Boots
Gloves
Set bonus
Reference
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