Difference between revisions of "Horadric Cube"
m (→Rare item: Bonus of +1 to maximum base defense is applied before the ethereal (+50%) defense bonus.) |
m (→Rare item: Edited text to avoid possible confusion.) |
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*Base [[item type]] is upgraded. An [[ethereal]] rare [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or [[Dimensional Blade]] upgraded to [[Phase Blade]]), and any [[socket]]s or [[item]]s in those sockets will also remain. | *Base [[item type]] is upgraded. An [[ethereal]] rare [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or [[Dimensional Blade]] upgraded to [[Phase Blade]]), and any [[socket]]s or [[item]]s in those sockets will also remain. | ||
*Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7). | *Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7). | ||
− | *Although armor with [[Enhanced Defense]] normally has defense set to its maximum | + | *Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again. |
*{{Warn|=Upgraded ethereal rare items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Mesh Armor|{{Rb|=Mesh Armor}}]] (Durability [45/2] + 1 or 23) is upgraded to [[Boneweave|{{Rb|=Boneweave}}]], it now has maximum Durability 45. | *{{Warn|=Upgraded ethereal rare items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Mesh Armor|{{Rb|=Mesh Armor}}]] (Durability [45/2] + 1 or 23) is upgraded to [[Boneweave|{{Rb|=Boneweave}}]], it now has maximum Durability 45. | ||
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Revision as of 15:47, 24 May 2013
CreateAmmunition
Potion
Normal item
1 Excluding throwing weapons
Magic item
Amulet
Socketed weapon
1 Any items in sockets are destroyed Polearm
Sword
Shield
Ring
Rare item
1 Since 6 Perfect Skulls are needed and there's only 3x4 storage, items which require 2x4 storage cannot be used as input.
Quest item
Portal
Socket
Normal item
1 Excluding throwing weapons
Rare item
UpgradeGem
Rune
Rare item
Unique item
Repair
Repair and recharge
Reference
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