Difference between revisions of "Skill Damage"
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{{Skill Damage nav}} | {{Skill Damage nav}} | ||
− | + | +% Skill Damage applies a percentage increase to any relevant skill damage (after any synergy bonus), or integer or percentage fire damage '''added''' to the [[melee]] attacks of the user (it does not apply to physical attack damage converted to the relevant type). | |
*When present on [[two weapons]], the percentages of both are summed and applied to skill damage, and attack damage of either weapon when using a melee attack. | *When present on [[two weapons]], the percentages of both are summed and applied to skill damage, and attack damage of either weapon when using a melee attack. | ||
*It applies to skill damage applied by [[missile]]s when created, and other damage when applied. If there is a delay between skill usage and damage or skill usage and missile creation, swapping weapons or other items to apply a higher percentage can result in more damage. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646] | *It applies to skill damage applied by [[missile]]s when created, and other damage when applied. If there is a delay between skill usage and damage or skill usage and missile creation, swapping weapons or other items to apply a higher percentage can result in more damage. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646] |
Revision as of 17:07, 10 August 2013
+% Skill Damage applies a percentage increase to any relevant skill damage (after any synergy bonus), or integer or percentage fire damage added to the melee attacks of the user (it does not apply to physical attack damage converted to the relevant type).
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