Difference between revisions of "Skill Damage"

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{{Skill Damage nav}}
 
{{Skill Damage nav}}
'''+% Skill Damage''' applies a percentage increase to any relevant skill damage (after any synergy bonus), or integer or percentage fire damage '''added''' to the [[melee]] attacks of the user (it does not apply to physical attack damage converted to the relevant type).
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+% Skill Damage applies a percentage increase to any relevant skill damage (after any synergy bonus), or integer or percentage fire damage '''added''' to the [[melee]] attacks of the user (it does not apply to physical attack damage converted to the relevant type).
 
*When present on [[two weapons]], the percentages of both are summed and applied to skill damage, and attack damage of either weapon when using a melee attack.
 
*When present on [[two weapons]], the percentages of both are summed and applied to skill damage, and attack damage of either weapon when using a melee attack.
 
*It applies to skill damage applied by [[missile]]s when created, and other damage when applied. If there is a delay between skill usage and damage or skill usage and missile creation, swapping weapons or other items to apply a higher percentage can result in more damage. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
 
*It applies to skill damage applied by [[missile]]s when created, and other damage when applied. If there is a delay between skill usage and damage or skill usage and missile creation, swapping weapons or other items to apply a higher percentage can result in more damage. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]

Revision as of 17:07, 10 August 2013