Difference between revisions of "Resistance"
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*Poison Resist | *Poison Resist | ||
*Poison Length Reduced | *Poison Length Reduced | ||
− | *[[Mana damage]] | + | *[[Mana damage]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690] |
− | *[[Stamina damage]] | + | *[[Stamina damage]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690] |
The character and mercenary screens normally display resistances accurately, with the following exceptions: | The character and mercenary screens normally display resistances accurately, with the following exceptions: | ||
*[[Malah]] gives a [[Scroll of Resistance|{{Ub|=Scroll of Resistance}}]] applying +10% All Resistances to the player as a reward for rescuing [[Anya]] from the [[Prison of Ice]] in each difficulty level. {{Warn|=After dying in a game this bonus is no longer applied (although it is still displayed by the character screen), but it will be restored after saving and exiting.}} | *[[Malah]] gives a [[Scroll of Resistance|{{Ub|=Scroll of Resistance}}]] applying +10% All Resistances to the player as a reward for rescuing [[Anya]] from the [[Prison of Ice]] in each difficulty level. {{Warn|=After dying in a game this bonus is no longer applied (although it is still displayed by the character screen), but it will be restored after saving and exiting.}} | ||
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/basics/resistances.shtml Resistances] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/basics/resistances.shtml Resistances] (Arreat Summit) | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268 Energy Shield, Damage Taken Goes To Mana, Mana Burn] (Technical Discussion) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83505 Higher conviction overwriting lower conviction] (Technical Discussion) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83505 Higher conviction overwriting lower conviction] (Technical Discussion) |
Revision as of 12:41, 10 August 2013
Resistance modifies the relevant damage type by a percentage, after Damage Reduced and Magic Damage Reduced have been applied; Resist -100% is the floor, while Resist > 99% makes a unit immune to the relevant damage type. Increasing resistance decreases damage by a percentage, effectively increasing effective life against that damage type; conversely, decreasing it increases damage.
Effective life multiplier = (100 - Initial Resist) / (100 - Final Resist)
Damage multiplier = (100 - Final Resist) / (100 - Initial Resist)
![]() Player fire, cold, lightning and poison resistance are displayed in the bottom right corner of the character screen (and mercenary screen): Resist < 0% is displayed in red, Resist > -1% is in white (or blue when enhanced by a skill bonus) and in gold when the ceiling has been reached. Damage and magic resistance are not displayed.
The character and mercenary screens normally display resistances accurately, with the following exceptions:
No such ceilings or penalties apply to pets or monsters, who can become immune to multiple damage types. Download Monster Resistances.xls for a filtered list of all monsters and their resistances and immunities in Hell; if you don't have Microsoft Office or Excel, you can download Microsoft Excel Viewer or OpenOffice for free to view it.
Reference
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