Difference between revisions of "Pandemonium Event"
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|Rewards | |Rewards | ||
− | |[[Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]] and [[Pandemonium Event#Reward|{{Ub|=Standard of Heroes}}]]<br>[[Experience]] | + | |[[Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]] and [[Pandemonium Event#Reward|{{Ub|=Standard of Heroes}}]]<br/>[[Experience]] |
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− | A new challenge introduced in patch 1.11, this is not available in [[Single Player]] or [[Classic]]. | + | A new challenge introduced in patch 1.11, this is not available in [[Single Player]] LoD or [[Classic]].<br/> |
+ | In D2R it is available in all game modes. | ||
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*Multiple keys of the same type can be present in inventory and stash: each requires 1x2 inventory space to pick up. | *Multiple keys of the same type can be present in inventory and stash: each requires 1x2 inventory space to pick up. | ||
*Players normally collect three of each key before organ collecting. | *Players normally collect three of each key before organ collecting. | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
===Key of Terror=== | ===Key of Terror=== | ||
{{Text table}} width=100% | {{Text table}} width=100% | ||
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| 0.0713983522 || 14.005925 || [[Countess (H)]] || Unique: 883 Set: 883 Rare: 983 Magic: 1024 | | 0.0713983522 || 14.005925 || [[Countess (H)]] || Unique: 883 Set: 883 Rare: 983 Magic: 1024 | ||
|} | |} | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
===Key of Hate=== | ===Key of Hate=== | ||
{{Text table}} width=100% | {{Text table}} width=100% | ||
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| 0.0861533746 || 11.607206 || [[Summoner (H)]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024 | | 0.0861533746 || 11.607206 || [[Summoner (H)]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024 | ||
|} | |} | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
===Key of Destruction=== | ===Key of Destruction=== | ||
{{Text table}} width=100% | {{Text table}} width=100% | ||
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| 0.0793234601 || 12.606611 || [[Nihlathak (H)]] || Unique: 900 Set: 900 Rare: 900 Magic: 1024 | | 0.0793234601 || 12.606611 || [[Nihlathak (H)]] || Unique: 900 Set: 900 Rare: 900 Magic: 1024 | ||
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− | <br> | + | <br/> |
− | <br> | + | <br/> |
==Organ collecting== | ==Organ collecting== | ||
*When in [[Harrogath]] of [[Act 5]] in Hell, place one of each key in [[Horadric Cube|{{Ub|=Horadric Cube}}]] and transmute to generate portal to one of three areas: take care, since all look identical and only their label distinguishes them. | *When in [[Harrogath]] of [[Act 5]] in Hell, place one of each key in [[Horadric Cube|{{Ub|=Horadric Cube}}]] and transmute to generate portal to one of three areas: take care, since all look identical and only their label distinguishes them. | ||
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*Characters specialising in [[Cold Damage]] and [[Poison Damage]] will be unable to kill bosses in all three areas. | *Characters specialising in [[Cold Damage]] and [[Poison Damage]] will be unable to kill bosses in all three areas. | ||
*Enter portals and search areas for bosses. | *Enter portals and search areas for bosses. | ||
− | <br> | + | <br/> |
===Diablo's Horn=== | ===Diablo's Horn=== | ||
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*4-5 random [[Champion]] or [[Unique (monster)|Unique]] packs spawn in area, which can increase danger when they spawn near her and have bonuses which enhance her already high physical damage ([[Aura Enchanted]] with [[Might]] or [[Fanaticism]], or [[Cursed]]). 60% chance of [[Stygian Fury|Vile Witches]] being selected, capable of casting [[Amplify Damage]]. | *4-5 random [[Champion]] or [[Unique (monster)|Unique]] packs spawn in area, which can increase danger when they spawn near her and have bonuses which enhance her already high physical damage ([[Aura Enchanted]] with [[Might]] or [[Fanaticism]], or [[Cursed]]). 60% chance of [[Stygian Fury|Vile Witches]] being selected, capable of casting [[Amplify Damage]]. | ||
*When killed, she will drop {{Cb|=Diablo's Horn}}, requiring one inventory space to pick up. | *When killed, she will drop {{Cb|=Diablo's Horn}}, requiring one inventory space to pick up. | ||
− | <br> | + | <br/> |
===Baal's Eye=== | ===Baal's Eye=== | ||
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*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s. | *All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s. | ||
*When killed, he will drop {{Cb|=Baal's Eye}}, requiring one inventory space to pick up. | *When killed, he will drop {{Cb|=Baal's Eye}}, requiring one inventory space to pick up. | ||
− | <br> | + | <br/> |
===Mephisto's Brain=== | ===Mephisto's Brain=== | ||
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*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s. | *All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s. | ||
*When killed, he will drop {{Cb|=Mephisto's Brain}}, requiring one inventory space to pick up. | *When killed, he will drop {{Cb|=Mephisto's Brain}}, requiring one inventory space to pick up. | ||
− | <br> | + | <br/> |
==Tristram== | ==Tristram== | ||
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**[[Vampire|Dark Lord]], Immune to Physical (100%) and Immune to Cold (130%) | **[[Vampire|Dark Lord]], Immune to Physical (100%) and Immune to Cold (130%) | ||
*While fire immunity can be removed by an {{Ub|=Infinity}} polearm's Level 12 Conviction Aura When Equipped and further reduced by -% Enemy Resistance, since the polearm is typically equipped by a Desert Mercenary the challenge becomes keeping him alive. | *While fire immunity can be removed by an {{Ub|=Infinity}} polearm's Level 12 Conviction Aura When Equipped and further reduced by -% Enemy Resistance, since the polearm is typically equipped by a Desert Mercenary the challenge becomes keeping him alive. | ||
− | <br> | + | <br/> |
==Reward== | ==Reward== | ||
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*Charm cannot be transferred from one character to another by selling to vendor: once sold, it does not appear in vendor inventory and is lost forever. | *Charm cannot be transferred from one character to another by selling to vendor: once sold, it does not appear in vendor inventory and is lost forever. | ||
*{{Ub|=Standard of Heroes}} currently serves no purpose other than a memento, which requires 1x1 inventory space to pick up. Multiple standards can be present in inventory or stash. | *{{Ub|=Standard of Heroes}} currently serves no purpose other than a memento, which requires 1x1 inventory space to pick up. Multiple standards can be present in inventory or stash. | ||
− | <br> | + | <br/> |
==Reference== | ==Reference== |
Revision as of 10:43, 26 June 2024
A new Mystery has been revealed! Players of Hell Difficulty Realm games are hereby warned once again, that a series of new and challenging tests await you! The answer lies within Diablo's Bosses, which span across the world from the Den of Evil to the Throne of Destruction...
Key collectingFirst stage involves killing particular monsters in Hell for keys dropped and then use them to create portals in Harrogath in Act 5. All should be familiar to players since they already need to be killed to complete quests (although none of these quests is normally mandatory).
Key of Terror
Key of Hate
Key of Destruction
Organ collecting
Diablo's Horn
Baal's Eye
Mephisto's Brain
Tristram
Reward
Reference
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