Difference between revisions of "Horadric Cube"

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(D2R set items upgrade)
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==Diablo II==
 
==Diablo II==
These formulae are also available in Lord of Destruction.
+
These formulae are also available in LoD and D2R.
<br>
+
<br/>
  
 
===Create===
 
===Create===
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* Arrows
 
* Arrows
 
|}
 
|}
<br>
+
<br/>
  
 
====Potion====
 
====Potion====
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* Any health potion
 
* Any health potion
 
|}
 
|}
<br>
+
<br/>
  
 
====Magic item====
 
====Magic item====
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|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
 
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
<br>
+
<br/>
<br>
+
<br/>
 
=====Socketed weapon=====
 
=====Socketed weapon=====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
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* Any 3 [[Flawless Gem|flawless gem]]s
 
* Any 3 [[Flawless Gem|flawless gem]]s
 
|}
 
|}
<span style=font-size:90%><sup>1</sup> Any items in sockets are destroyed<br>
+
<span style=font-size:90%><sup>1</sup> Any items in sockets are destroyed<br/>
 
<sup>2</sup> [[Item type#Ranged|{{Mb|=Throwing weapons}}]] can be used as input, but the output will not be socketed</span>
 
<sup>2</sup> [[Item type#Ranged|{{Mb|=Throwing weapons}}]] can be used as input, but the output will not be socketed</span>
<br>
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<br/>
<br>
+
<br/>
 
=====Polearm=====
 
=====Polearm=====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
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Output [[item type]] is a random [[polearm]] with quality level 50 or less, which means it can be any Normal or Exceptional polearm except a  [[Bec-de-Corbin]] (qlvl 51) or [[Grim Scythe]] (qlvl 55). It also has 1/2 chance of a suffix.
 
Output [[item type]] is a random [[polearm]] with quality level 50 or less, which means it can be any Normal or Exceptional polearm except a  [[Bec-de-Corbin]] (qlvl 51) or [[Grim Scythe]] (qlvl 55). It also has 1/2 chance of a suffix.
<br>
+
<br/>
<br>
+
<br/>
 
=====Sword=====
 
=====Sword=====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
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Output [[sword]] is the same [[item type]] as the input sword. It also has 1/2 chance of a prefix.
 
Output [[sword]] is the same [[item type]] as the input sword. It also has 1/2 chance of a prefix.
<br>
+
<br/>
<br>
+
<br/>
 
=====Shield=====
 
=====Shield=====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
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Output [[shield]], [[auric shield]] or [[shrunken head]] is the same [[item type]] as the input item. It also has 1/2 chance of a prefix.
 
Output [[shield]], [[auric shield]] or [[shrunken head]] is the same [[item type]] as the input item. It also has 1/2 chance of a prefix.
<br>
+
<br/>
<br>
+
<br/>
 
=====Ring=====
 
=====Ring=====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
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|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
 
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
<br>
+
<br/>
<br>
+
<br/>
 
====Rare item====
 
====Rare item====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
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|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Since 6 Perfect Skulls are required and there's only 3x4 inventory space, items which require 2x4 inventory space cannot be used as input</span>
 
<span style=font-size:90%><sup>1</sup> Since 6 Perfect Skulls are required and there's only 3x4 inventory space, items which require 2x4 inventory space cannot be used as input</span>
<br>
+
<br/>
<br>
+
<br/>
 
====Quest====
 
====Quest====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
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* [[Khalim's Will#Khalim's Flail|{{Ub|=Khalim's Flail}}]]
 
* [[Khalim's Will#Khalim's Flail|{{Ub|=Khalim's Flail}}]]
 
|}
 
|}
<br>
+
<br/>
  
 
====Portal====
 
====Portal====
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|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Rogue Encampment]] in [[Act 1]] after killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] or [[Baal|{{Ub|=Baal}}]] in Expansion in the current [[difficulty]]</span>
 
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Rogue Encampment]] in [[Act 1]] after killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] or [[Baal|{{Ub|=Baal}}]] in Expansion in the current [[difficulty]]</span>
<br>
+
<br/>
<br>
+
<br/>
 
===Socket===
 
===Socket===
  
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This is the only way to add a socket to a rare item in [[Classic]] games (including [[body armor]]). If an item cannot have sockets, this will not add them.
 
This is the only way to add a socket to a rare item in [[Classic]] games (including [[body armor]]). If an item cannot have sockets, this will not add them.
<br>
+
<br/>
<br>
+
<br/>
 
===Upgrade===
 
===Upgrade===
  
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* 3 flawless gems of same type
 
* 3 flawless gems of same type
 
|}
 
|}
<br>
+
<br/>
  
 
==Lord of Destruction==
 
==Lord of Destruction==
These formulae are only available in Lord of Destruction.
+
These formulae are also available in D2R.
  
 
===Create===
 
===Create===
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Since output normal items are only ilvl 1, these formulae can be used to create items with [[Skill bonus#Tier|tiers]] 1-2 [[Skill bonus#staff mod|staff mods]] (particularly [[claw]]s, since those that can have staff mods are normally too high in level to have tiers 1-2). They can also be used to restrict the maximum number of [[socket]]s the item can receive.
 
Since output normal items are only ilvl 1, these formulae can be used to create items with [[Skill bonus#Tier|tiers]] 1-2 [[Skill bonus#staff mod|staff mods]] (particularly [[claw]]s, since those that can have staff mods are normally too high in level to have tiers 1-2). They can also be used to restrict the maximum number of [[socket]]s the item can receive.
<br>
+
<br/>
<br>
+
<br/>
 
====Magic item====
 
====Magic item====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
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This [[Expansion]] only formula creates a magic item of the same [[item type]] and item level as the input item.
 
This [[Expansion]] only formula creates a magic item of the same [[item type]] and item level as the input item.
<br>
+
<br/>
<br>
+
<br/>
 
====Quest====
 
====Quest====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
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!width=50% align=left| Input
 
!width=50% align=left| Input
 
|- valign=top
 
|- valign=top
| [[Token of Absolution|{{Cb|=Token of Absolution}}]]<br>[[Expansion]] only
+
| [[Token of Absolution|{{Cb|=Token of Absolution}}]]<br/>[[Expansion]] only
 
|
 
|
 
* [[Token of Absolution#Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]]
 
* [[Token of Absolution#Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]]
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* [[Token of Absolution#Festering Essence of Destruction|{{Cb|=Festering Essence of Destruction}}]]
 
* [[Token of Absolution#Festering Essence of Destruction|{{Cb|=Festering Essence of Destruction}}]]
 
|}
 
|}
<br>
+
<br/>
  
 
====Portal====
 
====Portal====
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!width=50% align=left| Input
 
!width=50% align=left| Input
 
|- valign=top
 
|- valign=top
| [[Matron's Den]] ([[Pandemonium Event]])<br>[[Expansion]] Realms only <sup>1</sup>
+
| [[Matron's Den]] ([[Pandemonium Event]])<br/>[[Expansion]] Realms only <sup>1</sup>
 
|
 
|
 
* [[Pandemonium Event#Key of Terror|{{Cb|=Key of Terror}}]]
 
* [[Pandemonium Event#Key of Terror|{{Cb|=Key of Terror}}]]
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* [[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]]
 
* [[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]]
 
|- valign=top
 
|- valign=top
| [[Forgotten Sands]] (Pandemonium Event)<br>Expansion Realms only <sup>1</sup>
+
| [[Forgotten Sands]] (Pandemonium Event)<br/>Expansion Realms only <sup>1</sup>
 
|
 
|
 
* {{Cb|=Key of Terror}}
 
* {{Cb|=Key of Terror}}
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* {{Cb|=Key of Destruction}}
 
* {{Cb|=Key of Destruction}}
 
|- valign=top
 
|- valign=top
| [[Furnace of Pain]] (Pandemonium Event)<br>Expansion Realms only <sup>1</sup>
+
| [[Furnace of Pain]] (Pandemonium Event)<br/>Expansion Realms only <sup>1</sup>
 
|
 
|
 
* {{Cb|=Key of Terror}}
 
* {{Cb|=Key of Terror}}
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* {{Cb|=Key of Destruction}}
 
* {{Cb|=Key of Destruction}}
 
|- valign=top
 
|- valign=top
| [[Tristram (Pandemonium Event)|Tristram]] (Pandemonium Event)<br>Expansion Realms only <sup>1</sup>
+
| [[Tristram (Pandemonium Event)|Tristram]] (Pandemonium Event)<br/>Expansion Realms only <sup>1</sup>
 
|
 
|
 
* [[Pandemonium Event#Diablo's Horn|{{Cb|=Diablo's Horn}}]]
 
* [[Pandemonium Event#Diablo's Horn|{{Cb|=Diablo's Horn}}]]
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|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Harrogath]] in [[Act 5]] in Hell and only on the Realms (cannot be opened in [[Single Player]])</span>
 
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Harrogath]] in [[Act 5]] in Hell and only on the Realms (cannot be opened in [[Single Player]])</span>
<br>
+
<br/>
<br>
+
<br/>
  
 
===Socket===
 
===Socket===
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* [[Scroll of Town Portal]]
 
* [[Scroll of Town Portal]]
 
|}
 
|}
<br>
+
<br/>
  
 
====Normal item====
 
====Normal item====
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* Although 1-6 sockets are added, the number of sockets is restricted by [[item type]], item level and specific item. For example, body armor can have maximum 4 sockets, ilvl < 26 body armor can have maximum 3 sockets, while any [[Splint Mail]] can have maximum 2 sockets: this means any Splint Mail has 1/6 chance of 1 socket and 5/6 chance of 2 sockets (2-6 sockets, restricted to 2).
 
* Although 1-6 sockets are added, the number of sockets is restricted by [[item type]], item level and specific item. For example, body armor can have maximum 4 sockets, ilvl < 26 body armor can have maximum 3 sockets, while any [[Splint Mail]] can have maximum 2 sockets: this means any Splint Mail has 1/6 chance of 1 socket and 5/6 chance of 2 sockets (2-6 sockets, restricted to 2).
 
* {{Warn|=[[Ethereal]] [[Item type#Armor|armor]] applies the ethereal [[defense]] bonus a second time to output: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create [[Rune Word]] armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
 
* {{Warn|=[[Ethereal]] [[Item type#Armor|armor]] applies the ethereal [[defense]] bonus a second time to output: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create [[Rune Word]] armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
<br>
+
<br/>
  
 
===Upgrade===
 
===Upgrade===
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|- align=left
 
|- align=left
 
!colspan=2 align=left| Common
 
!colspan=2 align=left| Common
!colspan=3 align=left| {{Warn|=[[Ladder|{{Warn|=Ladder}}]]}}
+
!colspan=3 align=left| {{Warn|=[[Ladder|{{Warn|=Ladder}}]]}} (LoD only)
 
|- valign=top
 
|- valign=top
 
|width=30%|
 
|width=30%|
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|}
 
|}
 
|}
 
|}
<br>
+
<br/>
  
 
====Rare item====
 
====Rare item====
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!width=50% align=left| Input
 
!width=50% align=left| Input
 
|- valign=top
 
|- valign=top
| {{Rb|=Exceptional armor}}
+
| {{Rb|=Exceptional rare armor}}
 
* [[Requirements|Required Level]] +5
 
* [[Requirements|Required Level]] +5
 
|
 
|
* {{Rb|=Normal armor}}
+
* {{Rb|=Normal rare armor}}
 
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 
* [[Thul Rune|{{Cb|=Thul Rune}}]]
 
* [[Thul Rune|{{Cb|=Thul Rune}}]]
 
*[[Perfect Amethyst]]
 
*[[Perfect Amethyst]]
 
|- valign=top
 
|- valign=top
| {{Rb|=Exceptional weapon}}
+
| {{Rb|=Exceptional rare weapon}}
 
* Required Level +5
 
* Required Level +5
 
|
 
|
* {{Rb|=Normal weapon}}
+
* {{Rb|=Normal rare weapon}}
 
* [[Ort Rune|{{Cb|=Ort Rune}}]]
 
* [[Ort Rune|{{Cb|=Ort Rune}}]]
 
* [[Amn Rune|{{Cb|=Amn Rune}}]]
 
* [[Amn Rune|{{Cb|=Amn Rune}}]]
 
* [[Perfect Sapphire]]
 
* [[Perfect Sapphire]]
 
|- valign=top
 
|- valign=top
| {{Rb|=Elite armor}}
+
| {{Rb|=Elite rare armor}}
 
* Required Level +7
 
* Required Level +7
 
|
 
|
* {{Rb|=Exceptional armor}}
+
* {{Rb|=Exceptional rare armor}}
 
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 
* [[Pul Rune|{{Cb|=Pul Rune}}]]
 
* [[Pul Rune|{{Cb|=Pul Rune}}]]
 
* [[Perfect Amethyst]]
 
* [[Perfect Amethyst]]
 
|- valign=top
 
|- valign=top
| {{Rb|=Elite weapon}}
+
| {{Rb|=Elite rare weapon}}
 
* Required Level +7
 
* Required Level +7
 
|
 
|
* {{Rb|=Exceptional weapon}}
+
* {{Rb|=Exceptional rare weapon}}
 
* [[Fal Rune|{{Cb|=Fal Rune}}]]
 
* [[Fal Rune|{{Cb|=Fal Rune}}]]
 
* [[Um Rune|{{Cb|=Um Rune}}]]
 
* [[Um Rune|{{Cb|=Um Rune}}]]
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* {{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Mesh Armor|{{Rb|=Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Rb|=Boneweave}}]], it now has maximum Durability 45.
 
* {{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Mesh Armor|{{Rb|=Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Rb|=Boneweave}}]], it now has maximum Durability 45.
 
* [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
 
* [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
<br>
+
<br/>
  
 
====Unique item====
 
====Unique item====
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!width=50% align=left| Input
 
!width=50% align=left| Input
 
|- valign=top
 
|- valign=top
| {{Ub|=Exceptional armor}}
+
| {{Ub|=Exceptional unique armor}}
 
* [[Requirements|Required Level]] +5
 
* [[Requirements|Required Level]] +5
 
|
 
|
* {{Ub|=Normal armor}}
+
* {{Ub|=Normal unique armor}}
 
* [[Tal Rune|{{Cb|=Tal Rune}}]]
 
* [[Tal Rune|{{Cb|=Tal Rune}}]]
 
* [[Shael Rune|{{Cb|=Shael Rune}}]]
 
* [[Shael Rune|{{Cb|=Shael Rune}}]]
 
* [[Perfect Diamond]]
 
* [[Perfect Diamond]]
 
|- valign=top
 
|- valign=top
| {{Ub|=Exceptional weapon}}
+
| {{Ub|=Exceptional unique weapon}}
 
* Required Level +5
 
* Required Level +5
 
|
 
|
* {{Ub|=Normal weapon}}
+
* {{Ub|=Normal unique weapon}}
 
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 
* [[Sol Rune|{{Cb|=Sol Rune}}]]
 
* [[Sol Rune|{{Cb|=Sol Rune}}]]
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'''{{Warn|=[[Ladder|{{Warn|=Ladder}}]]}}'''
+
'''{{Warn|=[[Ladder|{{Warn|=Ladder}}]]}}''' (LoD only)
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
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!width=50% align=left| Input
 
!width=50% align=left| Input
 
|- valign=top
 
|- valign=top
| {{Ub|=Elite armor}}
+
| {{Ub|=Elite unique armor}}
 
* Required Level +7
 
* Required Level +7
 
|
 
|
* {{Ub|=Exceptional armor}}
+
* {{Ub|=Exceptional unique armor}}
 
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 
* [[Lem Rune|{{Cb|=Lem Rune}}]]
 
* [[Lem Rune|{{Cb|=Lem Rune}}]]
 
* Perfect Diamond
 
* Perfect Diamond
 
|- valign=top
 
|- valign=top
| {{Ub|=Elite weapon}}
+
| {{Ub|=Elite unique weapon}}
 
* Required Level +7
 
* Required Level +7
 
|
 
|
* {{Ub|=Exceptional weapon}}
+
* {{Ub|=Exceptional unique weapon}}
 
* [[Lum Rune|{{Cb|=Lum Rune}}]]
 
* [[Lum Rune|{{Cb|=Lum Rune}}]]
 
* [[Pul Rune|{{Cb|=Pul Rune}}]]
 
* [[Pul Rune|{{Cb|=Pul Rune}}]]
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* {{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Shaftstop|{{Ub|=Shaftstop Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Ub|=Boneweave}}]], it now has maximum Durability 45.
 
* {{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Shaftstop|{{Ub|=Shaftstop Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Ub|=Boneweave}}]], it now has maximum Durability 45.
 
* [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
 
* [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
<br>
+
<br/>
  
 
===Repair===
 
===Repair===
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* [[Ort Rune|{{Cb|=Ort Rune}}]]
 
* [[Ort Rune|{{Cb|=Ort Rune}}]]
 
|}
 
|}
<br>
+
<br/>
  
 
===Repair and recharge===
 
===Repair and recharge===
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* Any [[Chipped Gem|chipped gem]]
 
* Any [[Chipped Gem|chipped gem]]
 
|}
 
|}
<br>
+
<br/>
 +
 
 +
==Diablo 2: Resurrected==
 +
These formulae are only available in Diablo 2: Resurrected.
 +
 
 +
 
 +
===Upgrade===
 +
 
 +
 
 +
====Set item====
 +
{{Text table}} width=65%
 +
|-
 +
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Sb|=Exceptional set armor}}
 +
* [[Requirements|Required Level]] +5
 +
|
 +
* {{Sb|=Normal set armor}}
 +
* [[Ral Rune|{{Cb|=Tal Rune}}]]
 +
* [[Thul Rune|{{Cb|=Shael Rune}}]]
 +
*[[Perfect Diamond]]
 +
|- valign=top
 +
| {{Sb|=Exceptional set weapon}}
 +
* Required Level +5
 +
|
 +
* {{Sb|=Normal set weapon}}
 +
* [[Ort Rune|{{Cb|=Ral Rune}}]]
 +
* [[Amn Rune|{{Cb|=Sol Rune}}]]
 +
* [[Perfect Emerald]]
 +
|- valign=top
 +
| {{Sb|=Elite set armor}}
 +
* Required Level +7
 +
|
 +
* {{Sb|=Exceptional set armor}}
 +
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 +
* [[Pul Rune|{{Cb|=Lem Rune}}]]
 +
* [[Perfect Diamond]]
 +
|- valign=top
 +
| {{Sb|=Elite set weapon}}
 +
* Required Level +7
 +
|
 +
* {{Sb|=Exceptional set weapon}}
 +
* [[Fal Rune|{{Cb|=Lum Rune}}]]
 +
* [[Um Rune|{{Cb|=Pul Rune}}]]
 +
* [[Perfect Emerald]]
 +
|}
 +
 
 +
 
 +
* Base [[item type]] is upgraded, so [[Wilhelm's Pride|{{Sb|=Wilhelm's Pride Battle Belt}}]] becomes a {{Sb|=Wilhelm's Pride Battle Belt}} ('''not''' a [[Trang-Oul's Girth|{{Sb|=Trang-Oul's Girth Troll Belt}}]]).
 +
* Any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will remain.
 +
* Required level increases are cumulative: a set item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
 +
* Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
 +
<br/>
 +
 
  
 
==Reference==
 
==Reference==
 
* [http://classic.battle.net/diablo2exp/items/cube.shtml The Horadric Cube] (Arreat Summit)
 
* [http://classic.battle.net/diablo2exp/items/cube.shtml The Horadric Cube] (Arreat Summit)
 
* librarian, [http://www.mannm.org/d2library/faqtoids/cube_eng.html Try (just a little bit harder): playing dice with the Horadric Cube] (FAQtoids)
 
* librarian, [http://www.mannm.org/d2library/faqtoids/cube_eng.html Try (just a little bit harder): playing dice with the Horadric Cube] (FAQtoids)

Revision as of 04:28, 25 June 2024