Difference between revisions of "Damage regeneration"
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*Units only regenerate when >= 1 bit (1/256 point) is regenerated per frame, so some monsters in early Normal will not regenerate because their maximum life is not high enough for this to happen. | *Units only regenerate when >= 1 bit (1/256 point) is regenerated per frame, so some monsters in early Normal will not regenerate because their maximum life is not high enough for this to happen. | ||
*Units do not regenerate in frames in which they take as little as 1 bit (1/256 point) damage. Consequently skills applying damage every frame (like [[Immolation Arrow]] pyres and [[Fire Wall]]) can stop regeneration entirely, those applying damage every other frame (like [[Inferno]] and [[Arctic Blast]]) effectively half regeneration, and attacking or casting more frequently will reduce regeneration. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/] | *Units do not regenerate in frames in which they take as little as 1 bit (1/256 point) damage. Consequently skills applying damage every frame (like [[Immolation Arrow]] pyres and [[Fire Wall]]) can stop regeneration entirely, those applying damage every other frame (like [[Inferno]] and [[Arctic Blast]]) effectively half regeneration, and attacking or casting more frequently will reduce regeneration. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/] | ||
− | *{{Warn|=In online modes (LoD and D2R, Expansion and Classic, LD and NLD) damage regeneration stops for additional 7 frames after taking damage. To stop the regeneration completely, it is enough to deal damage every 8 frames. This mechanic is also applied to [[Poison Damage]].}}[https://www.reddit.com/r/diablo2/comments/1dzb3jq] | + | **{{Warn|=In online modes (LoD and D2R, Expansion and Classic, LD and NLD) damage regeneration stops for additional 7 frames after taking damage. To stop the regeneration completely, it is enough to deal damage every 8 frames. This mechanic is also applied to [[Poison Damage]].}}[https://www.reddit.com/r/diablo2/comments/1dzb3jq] |
*Units do not regenerate while [[Poison Damage]] or [[Open Wounds]] are being applied. | *Units do not regenerate while [[Poison Damage]] or [[Open Wounds]] are being applied. | ||
*Monsters do not regenerate after [[Prevent Monster Heal]] has been applied, with the exception of [[Pandemonium Event]] bosses. | *Monsters do not regenerate after [[Prevent Monster Heal]] has been applied, with the exception of [[Pandemonium Event]] bosses. |
Latest revision as of 06:53, 2 April 2025
Mercenary
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