Difference between revisions of "Rogue Damage Abilties"

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Damage: A random amount that depends upon the rank of the Eviscerate skill as follows:
 
Damage: A random amount that depends upon the rank of the Eviscerate skill as follows:
  
Rank 1: ?? - ?? + ?? per combo point<br>
+
Level 1:  Rank 1: ?? - ?? + ?? per combo point<br>
Rank 2: 3 - 11 + 13 per combo point<br>
+
Level 8:  Rank 2: 3 - 11 + 13 per combo point<br>
Rank 3: 6 - 23 + 23 per combo point<br>
+
Level 16: Rank 3: 6 - 23 + 23 per combo point<br>
Rank 4: 10 - 30 + 37 per combo point<br>
+
Level 24: Rank 4: 10 - 30 + 37 per combo point<br>
Rank 5: 14 - 45 + 54 per combo point<br>
+
Level 32: Rank 5: 14 - 45 + 54 per combo point<br>
Rank 6: 22 - 66 + 82 per combo point<br>
+
Level 40: Rank 6: 22 - 66 + 82 per combo point<br>
Rank 7: 34 - 102 + 124 per combo point<br>
+
Level 48: Rank 7: 34 - 102 + 124 per combo point<br>
Rank 8: 48 - 144 + 168 per combo point
+
Level 56: Rank 8: 48 - 144 + 168 per combo point
  
  
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Damage: None<br>
 
Damage: None<br>
  
 +
Rank 1 is obtained at level 10. <br>
 +
Rank 2 is obtained at level 42.
  
 
===Expose Armor===
 
===Expose Armor===
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Damage: None<br>
 
Damage: None<br>
  
Rank 1: 80 * combo points<br>
+
Level 14: Rank 1: 80 * combo points<br>
Rank 2: 145 * combo points<br>
+
Level 26: Rank 2: 145 * combo points<br>
Rank 3: 210 * combo points<br>
+
Level 36: Rank 3: 210 * combo points<br>
Rank 4: 275 * combo points<br>
+
Level 46: Rank 4: 275 * combo points<br>
Rank 5: 340 * combo points<br>
+
Level 56: Rank 5: 340 * combo points<br>
  
  
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Damage: Damage over time for a fixed DPS per rank that lasts longer depending on the number of combo points.  Duration equals 2 + 4 per combo point seconds.  Total damage equals duration times DPS.   
 
Damage: Damage over time for a fixed DPS per rank that lasts longer depending on the number of combo points.  Duration equals 2 + 4 per combo point seconds.  Total damage equals duration times DPS.   
  
Rank 1: 7.5 DPS<br>
+
Level 20: Rank 1: 7.5 DPS<br>
Rank 2: 11.5 DPS<br>
+
Level 28: Rank 2: 11.5 DPS<br>
Rank 3: 16 DPS<br>
+
Level 36: Rank 3: 16 DPS<br>
Rank 4: 22 DPS<br>
+
Level 44: Rank 4: 22 DPS<br>
Rank 5: 31 DPS<br>
+
Level 52: Rank 5: 31 DPS<br>
Rank 6: 42.5 DPS<br>
+
Level 60: Rank 6: 42.5 DPS<br>
  
 
<i>Remember that the damage from DOT attacks isn't reduced by the opponents armor, so while this may look less effective than Eviscerate, it becomes more powerful against high-armor (and high-life) enemies.</i><br>
 
<i>Remember that the damage from DOT attacks isn't reduced by the opponents armor, so while this may look less effective than Eviscerate, it becomes more powerful against high-armor (and high-life) enemies.</i><br>
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Additional effects: Stuns the target for 1 second per combo point.  Rank 2 adds an additional second of stun.  <br>
 
Additional effects: Stuns the target for 1 second per combo point.  Rank 2 adds an additional second of stun.  <br>
 
Damage: None<br>
 
Damage: None<br>
 +
 +
Rank 1 is obtained at level 30.<br>
 +
Rank 2 is obtained at level 50.
  
 
== Other Damage ==
 
== Other Damage ==

Revision as of 16:40, 15 December 2004

Stealth Openers

Ambush

Requirement: Rogue must be Stealthed, main hand wielding a Dagger and behind the target.
Combo points: One
Additional effects: None
Damage: 2.5 times weapon damage plus a fixed value depending on the rank of Ambush as follows:

Rank 1: 70
Rank 2: 100
Rank 3: 125
Rank 4: 185
Rank 5: 230
Rank 6: 290


Garrote

Requirement: Rogue must be Stealthed and behind the target.
Combo points: One
Additional effects: None
Damage: A fixed amount of damage depending on the rank of Garrote spread over 18 seconds as follows:

Rank 1: 108
Rank 2: 162
Rank 3: 222
Rank 4: 282
Rank 5: 348
Rank 6: 438

(Note: DoT damage is not reduced by armor.)


Cheap Shot

Requirement: Rogue must be Stealthed.
Combo points: Two
Additional effects: This ability causes the target to be stunned for four (4) seconds.
Damage: None


Anytime Attacks

Sinister Strike

Requirement: None.
Combo points: One
Additional effects: None
Damage: Weapon damage plus a fixed amount that depends on the Rogue's Sinister Strike skill rank as follows:

Rank 1: ?
Rank 2: 6
Rank 3: 10
Rank 4: 15
Rank 5: 22
Rank 6: 33
Rank 7: 52
Rank 8: 68


Backstab

Requirement: The rogue must be positioned behind his target and be wielding a Dagger.
Combo points: one
Additional effects: None
Damage: 1.5 times weapon damage plus a fixed amount that depends on the Rogue's Backstab skill rank as follows:

Rank 1: 15
Rank 2: 30
Rank 3: 48
Rank 4: 69
Rank 5: 90
Rank 6: 135
Rank 7: 165
Rank 8: 210


Gouge

Requirement: The target must be facing the Rogue. Combo points: one Additional effects: The Rogue stops combat and the target is mezzed for 4 seconds. 10 second cooldown on ability.
Damage: Per following table:

Rank 1: 10
Rank 2: 20
Rank 3: 32
Rank 4: 55
Rank 5: 75


Hemmorrhage

Requirements: Rogue must be wielding a melee weapon.
Combo points: one Additional effects: Recipient of the effect takes additional physical damage from physical attacks for the next 30 seconds per the following table:

Rank 1: ? extra
Rank 2: 5 extra
Rank 3: 7 extra


Finishing Attacks

Eviscerate

Requirement: Rogue must be wielding a melee weapon.
Combo points: None
Additional effects: None
Damage: A random amount that depends upon the rank of the Eviscerate skill as follows:

Level 1: Rank 1: ?? - ?? + ?? per combo point
Level 8: Rank 2: 3 - 11 + 13 per combo point
Level 16: Rank 3: 6 - 23 + 23 per combo point
Level 24: Rank 4: 10 - 30 + 37 per combo point
Level 32: Rank 5: 14 - 45 + 54 per combo point
Level 40: Rank 6: 22 - 66 + 82 per combo point
Level 48: Rank 7: 34 - 102 + 124 per combo point
Level 56: Rank 8: 48 - 144 + 168 per combo point


Slice and Dice

Requirement: None
Combo points: None
Additional effects: Increased attack speed for 6 + 3 per combo point seconds. Rank 1 gives 20% increased speed, Rank 2 gives 30% increased speed.
Damage: None

Rank 1 is obtained at level 10.
Rank 2 is obtained at level 42.

Expose Armor

Requirement: Rogue must be wielding a melee weapon.
Combo points: None
Additional effects: Reduces the target's armor by an amount that varies by the Rank used for 30 seconds. Does not stack with Warrior armor reduction ability.
Damage: None

Level 14: Rank 1: 80 * combo points
Level 26: Rank 2: 145 * combo points
Level 36: Rank 3: 210 * combo points
Level 46: Rank 4: 275 * combo points
Level 56: Rank 5: 340 * combo points


Rupture

Requirement: Rogue must be wielding a melee weapon.
Combo points: None
Additional effects: None
Damage: Damage over time for a fixed DPS per rank that lasts longer depending on the number of combo points. Duration equals 2 + 4 per combo point seconds. Total damage equals duration times DPS.

Level 20: Rank 1: 7.5 DPS
Level 28: Rank 2: 11.5 DPS
Level 36: Rank 3: 16 DPS
Level 44: Rank 4: 22 DPS
Level 52: Rank 5: 31 DPS
Level 60: Rank 6: 42.5 DPS

Remember that the damage from DOT attacks isn't reduced by the opponents armor, so while this may look less effective than Eviscerate, it becomes more powerful against high-armor (and high-life) enemies.


Kidney Shot

Requirement: Rogue must be wielding a melee weapon.
Combo points: None
Additional effects: Stuns the target for 1 second per combo point. Rank 2 adds an additional second of stun.
Damage: None

Rank 1 is obtained at level 30.
Rank 2 is obtained at level 50.

Other Damage

Dual Wield

Requirement: Rogue must be wielding a melee weapon in the left hand.
Combo points: None
Additional effects: Both hands chance to hit is reduced by 24%.
Damage: Off hand weapon does 1/2 of its normal damage.

Instant Poison

Crippling Poison

Mind numbing Poison

Deadly Poison