Difference between revisions of "Talk:Hellgate: London"
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:Right.. This could be outdated info. It was inferred from various interviews etc, not from playing the game. Taking them one by one, I think this is what they are: '''Quests''' - Actually both the "purple" and "yellow" stuff, and anything non-random given. I think the "overall storyline" part should maybe be removed, because I think the intention is that these are all the stuff that remain the same each time you play through the game, and sometimes they do not have to do with the storyline -- as you say about the yellow quests. I think when this was written, we didn't even know there was a distinction between purple/yellow. '''Missions''' - I think this would be the (currently quite rarely given - only had it happen once yet) random stuff where a Templar can appear outdoors and ask you to escort him to the next station. Then you get a good item in reward. These are randomly given. '''Chance events''' - This entry should maybe be removed altogether. I think it was the "prototype" for the minigame. Roper & Co. talked about random "events" or "games" that could suddenly start as you're playing through an area, telling you to e.g. "Kill X monsters in Y seconds with damage type Z". I think these were reworked to the current minigames and don't exist anymore in the form of randomly appearing and going as you play. -- [[User:Jugalator|Jugalator]] 23:14, 21 Oct 2007 (BST) | :Right.. This could be outdated info. It was inferred from various interviews etc, not from playing the game. Taking them one by one, I think this is what they are: '''Quests''' - Actually both the "purple" and "yellow" stuff, and anything non-random given. I think the "overall storyline" part should maybe be removed, because I think the intention is that these are all the stuff that remain the same each time you play through the game, and sometimes they do not have to do with the storyline -- as you say about the yellow quests. I think when this was written, we didn't even know there was a distinction between purple/yellow. '''Missions''' - I think this would be the (currently quite rarely given - only had it happen once yet) random stuff where a Templar can appear outdoors and ask you to escort him to the next station. Then you get a good item in reward. These are randomly given. '''Chance events''' - This entry should maybe be removed altogether. I think it was the "prototype" for the minigame. Roper & Co. talked about random "events" or "games" that could suddenly start as you're playing through an area, telling you to e.g. "Kill X monsters in Y seconds with damage type Z". I think these were reworked to the current minigames and don't exist anymore in the form of randomly appearing and going as you play. -- [[User:Jugalator|Jugalator]] 23:14, 21 Oct 2007 (BST) | ||
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+ | :'''Update:''' OK, it looks like I was wrong about this; I found an article posted by Bill Roper [http://rpgvault.ign.com/articles/752/752988p1.html here]. It clearly lays things out in a way where I can understand what he means now. :-) I've updated the main page a little to clarify. -- [[User:Jugalator|Jugalator]] 09:28, 22 Oct 2007 (BST) |
Revision as of 03:28, 22 October 2007
This entry page seems a little... bleak. Should something be done to make it look a bit more attractive? Not that I have any idea what that is actually, just trying to start a little discussion (it's the discussion page, teehee).
And well it doesn't add who wrote a comment, tsk tsk. NS.
Oh wait, my mistake. I'm rusty. And stupid. --Neutron Star 22:18, 6 May 2006 (GMT)
The page hopefully haved shaped up a bit by now. :D -- Jugalator 19:26, 20 Oct 2007 (BST)
Quests
Do we know for sure that the breakdown of quests into "quests" and "missions" is correct? I'm assuming that that means the difference between "purple quests" and "yellow quests", but I've never heard them called anything but "story-line quests" and "side-quests". Is this possibly terminology from GW that isn't typically used in this game? --Needlehawk 22:26, 21 Oct 2007 (BST)
- Right.. This could be outdated info. It was inferred from various interviews etc, not from playing the game. Taking them one by one, I think this is what they are: Quests - Actually both the "purple" and "yellow" stuff, and anything non-random given. I think the "overall storyline" part should maybe be removed, because I think the intention is that these are all the stuff that remain the same each time you play through the game, and sometimes they do not have to do with the storyline -- as you say about the yellow quests. I think when this was written, we didn't even know there was a distinction between purple/yellow. Missions - I think this would be the (currently quite rarely given - only had it happen once yet) random stuff where a Templar can appear outdoors and ask you to escort him to the next station. Then you get a good item in reward. These are randomly given. Chance events - This entry should maybe be removed altogether. I think it was the "prototype" for the minigame. Roper & Co. talked about random "events" or "games" that could suddenly start as you're playing through an area, telling you to e.g. "Kill X monsters in Y seconds with damage type Z". I think these were reworked to the current minigames and don't exist anymore in the form of randomly appearing and going as you play. -- Jugalator 23:14, 21 Oct 2007 (BST)