Difference between revisions of "Ass/Sub Builds"
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An alternative is to move 3 points from Vile Poisons into Improved Slice and Dice, 5 points from Opportunity and 3 points from Imp Ambush into Camouflage, 2 points of Elusiveness and 1 additional point in Initiative. | An alternative is to move 3 points from Vile Poisons into Improved Slice and Dice, 5 points from Opportunity and 3 points from Imp Ambush into Camouflage, 2 points of Elusiveness and 1 additional point in Initiative. | ||
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Latest revision as of 11:26, 18 May 2011
Assassination Talents (30 points)
Improved Eviscerate - 3/3 points Increases the damage done by your Eviscerate ability by 15%.
Malice - 5/5 points Increases your critical strike chance by 5%.
Ruthlessness - 3/3 points Gives your finishing moves a 60% chance to add a combo point to your target.
Murder - 2/2 points Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
Relentless Strikes - 1/1 point Your finishing moves have a 20% chance per combo point to restore 25 energy.
Lethality - 5/5 points Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
Vile Poisons - 5/5 points Increases the damage dealt by your poisons by 15%.
Cold Blood - 1/1 point When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Seal Fate - 5/5 points Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Combat Talents (0 points)
None
Subtlety Talents (21 points)
Master of Deception - 5/5 points Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
Opportunity - 5/5 points Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
Improved Ambush - 3/3 points Increases the critical strike chance of your Ambush ability by 40%.
Initiative - 4/5 points Gives you a 60% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Sap - 3/3 points Adds a 90% chance to return to stealth mode after using your Sap ability.
Preparation - 1/1 point When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
An alternative is to move 3 points from Vile Poisons into Improved Slice and Dice, 5 points from Opportunity and 3 points from Imp Ambush into Camouflage, 2 points of Elusiveness and 1 additional point in Initiative.