Difference between revisions of "Melee"
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− | {{ | + | {{Unit nav}} |
− | + | [[File:Melee range.png|frame|right|[[Radius|Sub-tiles]] that can be targeted at various ranges in mêlée combat. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=77957&view=findpost&p=865604] Range is determined differently for players, [[Mercenary|mercenaries]] and [[pet]]s, and monsters.]] | |
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− | [[File:Melee range.png|frame|right|[[ | ||
|} | |} | ||
− | == | + | ==Player== |
− | The range of players varies according to the [[ | + | The range of players varies according to the [[rangeadder]] of the weapon equipped and the [[size]] of the monster being attacked. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314] |
− | + | '''Range = rangeadder + size''' | |
− | Players achieve maximum range by equipping | + | Players achieve maximum range by equipping rangeadder 4 polearms and spears, giving them range 5 when attacking size 1 monsters, range 6 when attacking size 2 monsters and range 7 when attacking size 3 monsters. |
− | Although the physical damage of [[ | + | Although the physical damage of [[Smite]] and [[Dragon Talon]], [[Dragon Tail]] or [[Dragon Flight]] is based on shield and boot damage respectively, range is still based on the rangeadder of the weapon equipped. |
− | When an Assassin or a Barbarian equips two weapons, range is based on the rangeadder of the primary weapon (the weapon equipped above the gloves in the inventory, or that first equipped). The primary weapon is displayed in the right hand of the Assassin or Barbarian. This is true for [[ | + | When an [[Assassin]] or a [[Barbarian (Diablo II)|Barbarian]] equips [[two weapons]] and attacks a selected target, range is based on the rangeadder of the primary weapon (the weapon equipped above the gloves in the inventory, or that first equipped). The primary weapon is displayed in the right hand of the Assassin or Barbarian. This is true for [[Dragon Claw]] and [[Double Swing]] and [[Frenzy]], even though these are a sequence of two attacks (as are Normal Attack and [[Fists of Fire]], [[Claws of Thunder]] and [[Blades of Ice]] when used with two weapons). While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that of the primary weapon. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=80139&view=findpost&p=883632] |
− | [[File:Two weapons.png|frame|center|Both Burning Dead (size 2) are out of range when a Dirk (rangeadder 0) with 100% Chance to Cast Frost Nova on Attack is primary and a Long Sword (rangeadder 1) with 100% Chance to Cast Nova on Attack is secondary. When the Long Sword is primary ''both'' attack the Burning Dead (which are chilled by the Frost Nova cast by the Dirk).]] | + | [[File:Two weapons.png|frame|center|Both [[Skeleton|Burning Dead]] (size 2) are out of range when a [[Dirk]] (rangeadder 0) with 100% [[Chance to Cast]] [[Frost Nova]] on [[Attack]] is primary and a [[Long Sword]] (rangeadder 1) with 100% Chance to Cast [[Nova]] on Attack is secondary. When the Long Sword is primary ''both'' attack the Burning Dead (which are chilled by the Frost Nova cast by the Dirk).]] |
<br> | <br> | ||
− | == | + | ==Mercenary and pet== |
− | + | The range of all [[Mercenary|mercenaries]] and [[pet]]s varies according to their entry in the MeleeRng column of MonStats2.txt and the [[size]] of the monster being attacked. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314] | |
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+ | '''Range = MeleeRng + size''' | ||
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− | + | {{Text table}} | |
− | { | + | |-align=center |
− | + | !colspan=3|MeleeRng | |
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|-valign=top | |-valign=top | ||
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− | * | + | *[[Rogue Scout]] |
+ | *[[Iron Wolf]] | ||
+ | *[[Barbarian (mercenary)|Barbarian]] | ||
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− | * | + | *[[Desert Mercenary]] |
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|-valign=top | |-valign=top | ||
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− | * | + | *[[Blood Golem (pet)|Blood Golem]] |
− | * | + | *[[Clay Golem (pet)|Clay Golem]] |
− | * | + | *[[Fire Golem (pet)|Fire Golem]] |
− | * | + | *[[Iron Golem (pet)|Iron Golem]] |
− | * | + | *[[Necromage]] |
+ | *[[Necroskeleton]] | ||
+ | *[[Shadow Master (pet)|Shadow Master]] | ||
+ | *[[Shadow Warrior (pet)|Shadow Warrior]] | ||
+ | *[[Valkyrie (pet)|Valkyrie]] | ||
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− | * | + | *[[Dire Wolf]] |
− | * | + | *[[Spirit Wolf]] |
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− | * | + | *[[Grizzly]] |
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|} | |} | ||
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− | + | Equipping weapons has no effect on the melee range of mercenaries and pets that can do so e.g. the range of a Desert Mercenary or Valkyrie equipping a [[War Pike]] (rangeadder 4) will still be based on MeleeRng 2 and 0 respectively. | |
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<br> | <br> | ||
− | + | ==Monster== | |
− | == | ||
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The range of monsters varies according to their ''own'' entries in both the MeleeRng and SizeX/Y columns of MonStats2.txt. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=879523] | The range of monsters varies according to their ''own'' entries in both the MeleeRng and SizeX/Y columns of MonStats2.txt. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=879523] | ||
− | + | '''Range = MeleeRng + [[size]]''' | |
− | http://www.theamazonbasin.com/ | + | Players, [[Mercenary|mercenaries]] and [[pet]]s are all size 2. Regardless of size, the target is always the central occupied sub-tile. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314] |
− | + | When a monster is blinded by [[Hit Blinds Target]], [[Dim Vision]] or [[Cloak of Shadows]], its awareness range is reduced to its melee range; thus it's relevant even if they are ranged or casters with no mêlée attack. | |
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− | When a monster is blinded by Hit Blinds Target, [[ | ||
<br> | <br> | ||
<br> | <br> | ||
===Size 1=== | ===Size 1=== | ||
− | + | The only [[size]] 1 monster that has a melee attack or that can be blinded is a [[Flying Scimitar (construct)|Flying Scimitar]] which has MeleeRng 2, giving it range 3 (2+1). | |
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− | The only size 1 monster that has a | ||
<br> | <br> | ||
<br> | <br> | ||
===Size 2=== | ===Size 2=== | ||
− | + | {{Text table}} | |
− | + | |-align=center | |
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!colspan=5|Range | !colspan=5|Range | ||
− | |- | + | |-align=center |
− | !2 | + | !2 |
+ | !width=106|3 | ||
+ | !width=106|4 | ||
+ | !width=106|5 | ||
+ | !width=106|6 | ||
|-valign=top | |-valign=top | ||
| | | | ||
− | {|cellspacing=0 cellpadding= | + | {|cellspacing=0 cellpadding=0 |
− | | | + | |-valign=top |
− | *Zombie | + | |width=110| |
− | *Spike Fiend | + | *[[Zombie (Diablo II)|Zombie]] |
− | *Fallen | + | *[[Spike Fiend]] |
− | *Fallen Shaman | + | *[[Fallen]] |
− | *Corrupt Rogue | + | *[[Fallen Shaman]] |
− | *Corrupt Rogue Archer | + | *[[Corrupt Rogue]] |
− | *Skeleton | + | *[[Corrupt Rogue Archer|CR Archer]] |
− | *Blood Hawk | + | *[[Skeleton]] |
− | *Goatman | + | *[[Blood Hawk]] |
− | *Skeleton Archer | + | *[[Goatman]] |
− | * | + | *[[Skeleton Archer]] |
− | *Wraith | + | *[[Griswold (boss)|{{Ub|=Griswold}}]] |
− | * | + | *[[Wraith]] |
− | *Skeleton Mage | + | *[[The Smith|{{Ub|=The Smith}}]] |
− | | | + | *[[Skeleton Mage]] |
− | *Fetish | + | |width=110| |
− | *Vampire | + | *[[Fetish]] |
− | *Mummy | + | *[[Vampire]] |
− | *Sabre Cat | + | *[[Mummy]] |
− | * | + | *[[Sabre Cat]] |
− | *Leaper | + | *[[Radament (boss)|{{Ub|=Radament}}]] |
− | *Vulture Demon | + | *[[Leaper]] |
− | *Slinger | + | *[[Vulture Demon]] |
− | *Greater Mummy | + | *[[Slinger]] |
− | *Bat Demon | + | *[[Greater Mummy]] |
− | *Sand Maggot Young | + | *[[Bat Demon]] |
− | *Swarm | + | *[[Sand Maggot Young|Maggot Young]] |
− | *Vile Child | + | *[[Swarm]] |
− | *Giant Mosquito | + | *[[Vile Child]] |
− | *Fetish Shaman | + | *[[Giant Mosquito]] |
− | | | + | *[[Fetish Shaman]] |
− | *Frog Demon | + | |width=106| |
− | *Willowisp | + | *[[Frog Demon]] |
− | *Bone Fetish | + | *[[Willowisp]] |
− | *Zakarum Priest | + | *[[Bone Fetish]] |
− | *Council Member | + | *[[Zakarum Priest]] |
− | * | + | *[[Council Member]] |
− | *Demon Imp | + | *[[Hephasto the Armorer|{{Ub|=Hephasto}}]] |
− | *Succubus | + | *[[Demon Imp]] |
− | *Stygian Fury | + | *[[Succubus]] |
− | *Reanimated Horde | + | *[[Stygian Fury]] |
− | *Putrid Defiler | + | *[[Reanimated Horde]] |
− | *Pain Worm | + | *[[Putrid Defiler]] |
− | * | + | *[[Pain Worm]] |
+ | *[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] | ||
|} | |} | ||
| | | | ||
− | *Zakarum Zealot | + | *[[Zakarum Zealot]] |
− | *Trapped Soul | + | *[[Trapped Soul]] |
− | * | + | *[[Izual (boss)|{{Ub|=Izual}}]] |
− | *Hell Bovine | + | *[[Hell Bovine]] |
| | | | ||
− | *Corrupt Rogue Spearwoman | + | *[[Corrupt Rogue Spearwoman|CR Spearwoman]] |
− | *Oblivion Knight | + | *[[Oblivion Knight]] |
| | | | ||
− | * | + | *[[Talic|{{Ub|=Talic}}]] |
− | * | + | *[[Madawc|{{Ub|=Madawc}}]] |
− | * | + | *[[Korlic|{{Ub|=Korlic}}]] |
| | | | ||
− | *Festering Appendage | + | *[[Festering Appendage]] |
|} | |} | ||
<br> | <br> | ||
===Size 3=== | ===Size 3=== | ||
− | + | *[[Tentacle Beast]]s (River Stalkers, Water and Stygian Watchers) of Act 3 have MeleeRng 6, giving them Range '''9'''. | |
− | + | ||
− | + | ||
− | + | {{Text table}} | |
− | + | |-align=center | |
!colspan=5|Range | !colspan=5|Range | ||
− | |- | + | |-align=center |
− | !3 | + | !3 |
+ | !width=106|4 | ||
+ | !width=106|5 | ||
+ | !width=106|6 | ||
+ | !width=106|7 | ||
|-valign=top | |-valign=top | ||
| | | | ||
− | {|cellspacing=0 cellpadding= | + | {|cellspacing=0 cellpadding=0 |
− | |valign=top| | + | |-valign=top |
− | *Wendigo | + | |width=110| |
− | *Tainted | + | *[[Wendigo]] |
− | *Giant Spider | + | *[[Tainted]] |
− | * | + | *[[Giant Spider]] |
− | *Sand Raider | + | *[[Andariel (boss)|{{Ub|=Andariel}}]] |
− | *Scarab Demon | + | *[[Sand Raider]] |
− | | | + | *[[Scarab Demon]] |
− | *Sand Maggot | + | |width=110| |
− | *Claw Viper | + | *[[Sand Maggot]] |
− | *Baboon Demon | + | *[[Claw Viper]] |
− | *Blunderbore | + | *[[Baboon Demon]] |
− | *Thorned Hulk | + | *[[Blunderbore]] |
− | *Finger Mage | + | *[[Thorned Hulk]] |
− | | | + | *[[Finger Mage]] |
− | *Baal's Minion | + | |width=106| |
− | *Suicide Minion | + | *[[Baal's Minion]] |
− | *Death Mauler | + | *[[Suicide Minion]] |
− | *Overseer | + | *[[Death Mauler]] |
− | *Siege Beast | + | *[[Overseer]] |
− | *Abominable | + | *[[Siege Beast]] |
+ | *[[Abominable]] | ||
|} | |} | ||
| | | | ||
− | *Vile Mother | + | *[[Vile Mother]] |
− | *Regurgitator | + | *[[Regurgitator]] |
| | | | ||
− | * | + | *[[Duriel (boss)|{{Ub|=Duriel}}]] |
− | *Megademon | + | *[[Megademon]] |
| | | | ||
− | * | + | *[[Mephisto (boss)|{{Ub|=Mephisto}}]] |
− | * | + | *[[Diablo (boss)|{{Ub|=Diablo}}]] |
− | *Minion of Destruction | + | *[[Minion of Destruction|Minion Destruction]] |
− | * | + | *[[Baal (boss)|{{Ub|=Baal}}]] |
| | | | ||
− | *Blood Lord | + | *[[Blood Lord]] |
− | *Frozen Horror | + | *[[Frozen Horror]] |
|} | |} | ||
+ | <br> | ||
− | + | ==Reference== | |
− | + | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77957 Does weapon range relate to game yards? Or... Howsit work?] (Technical Discussion) | |
− | + | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727 Zealing with a Passion/Silence war pike....] (Technical Discussion) | |
− | + | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80139 Frenzy Barb Aesthetics] (Barbarian Room) | |
− | |||
*Librarian, [http://www.mannm.org/d2library/faqtoids/range_eng.html Radar Love: ingame ranges and distances] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/range_eng.html Radar Love: ingame ranges and distances] (FAQtoids) | ||
*Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359 MonStats2.txt File Guide (v 1.0)] (Phrozen Keep) | *Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359 MonStats2.txt File Guide (v 1.0)] (Phrozen Keep) | ||
*Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=346 Weapons.txt File Guide] (Phrozen Keep) | *Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=346 Weapons.txt File Guide] (Phrozen Keep) | ||
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Revision as of 17:45, 24 July 2011
Player
The range of players varies according to the rangeadder of the weapon equipped and the size of the monster being attacked. [2]
Range = rangeadder + size
Players achieve maximum range by equipping rangeadder 4 polearms and spears, giving them range 5 when attacking size 1 monsters, range 6 when attacking size 2 monsters and range 7 when attacking size 3 monsters.
Although the physical damage of Smite and Dragon Talon, Dragon Tail or Dragon Flight is based on shield and boot damage respectively, range is still based on the rangeadder of the weapon equipped.
When an Assassin or a Barbarian equips two weapons and attacks a selected target, range is based on the rangeadder of the primary weapon (the weapon equipped above the gloves in the inventory, or that first equipped). The primary weapon is displayed in the right hand of the Assassin or Barbarian. This is true for Dragon Claw and Double Swing and Frenzy, even though these are a sequence of two attacks (as are Normal Attack and Fists of Fire, Claws of Thunder and Blades of Ice when used with two weapons). While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that of the primary weapon. [3]
Mercenary and pet
The range of all mercenaries and pets varies according to their entry in the MeleeRng column of MonStats2.txt and the size of the monster being attacked. [4]
Range = MeleeRng + size
MeleeRng | ||
---|---|---|
0 | 1 | 2 |
Equipping weapons has no effect on the melee range of mercenaries and pets that can do so e.g. the range of a Desert Mercenary or Valkyrie equipping a War Pike (rangeadder 4) will still be based on MeleeRng 2 and 0 respectively.
Monster
The range of monsters varies according to their own entries in both the MeleeRng and SizeX/Y columns of MonStats2.txt. [5]
Range = MeleeRng + size
Players, mercenaries and pets are all size 2. Regardless of size, the target is always the central occupied sub-tile. [6]
When a monster is blinded by Hit Blinds Target, Dim Vision or Cloak of Shadows, its awareness range is reduced to its melee range; thus it's relevant even if they are ranged or casters with no mêlée attack.
Size 1
The only size 1 monster that has a melee attack or that can be blinded is a Flying Scimitar which has MeleeRng 2, giving it range 3 (2+1).
Size 2
Range | |||||||
---|---|---|---|---|---|---|---|
2 | 3 | 4 | 5 | 6 | |||
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Size 3
- Tentacle Beasts (River Stalkers, Water and Stygian Watchers) of Act 3 have MeleeRng 6, giving them Range 9.
Range | |||||||
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3 | 4 | 5 | 6 | 7 | |||
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Reference
- Does weapon range relate to game yards? Or... Howsit work? (Technical Discussion)
- Zealing with a Passion/Silence war pike.... (Technical Discussion)
- Frenzy Barb Aesthetics (Barbarian Room)
- Librarian, Radar Love: ingame ranges and distances (FAQtoids)
- Nefarius, MonStats2.txt File Guide (v 1.0) (Phrozen Keep)
- Nefarius, Weapons.txt File Guide (Phrozen Keep)