Difference between revisions of "Chill effectiveness"
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*Unit chill effectiveness determines the [[attack rate]] and [[velocity]] modifiers applied when chilled by applying [[Cold Damage|cold length]], or [[freeze length]] or [[Freezes Target]] to units other than normal and minion monsters. | *Unit chill effectiveness determines the [[attack rate]] and [[velocity]] modifiers applied when chilled by applying [[Cold Damage|cold length]], or [[freeze length]] or [[Freezes Target]] to units other than normal and minion monsters. | ||
*Also determines the maximum attack rate and velocity modifiers applied by [[Holy Freeze]]: level 12 Holy Freeze may apply -50 attack rate and velocity to targets with -50 chill effectiveness, but it only applies -25 to targets with -25 chill effectiveness. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598] | *Also determines the maximum attack rate and velocity modifiers applied by [[Holy Freeze]]: level 12 Holy Freeze may apply -50 attack rate and velocity to targets with -50 chill effectiveness, but it only applies -25 to targets with -25 chill effectiveness. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598] |
Revision as of 13:28, 25 July 2011
0 Chill effectiveness
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