Difference between revisions of "Drain effectiveness"

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*Unit drain effectiveness is a percentage applied to life and mana returned by % [[Life Stolen]] and % [[Mana Stolen]] per hit, which is applied separately (and thus multiplicatively) to difficulty level penalties applied to players and [[Mercenary|mercenaries]]: 50% drain effectiveness results in life and mana returned to players and mercenaries being reduced to ~1/4 in Nightmare (1/2) and ~1/6 in Hell (1/3).
 
*Unit drain effectiveness is a percentage applied to life and mana returned by % [[Life Stolen]] and % [[Mana Stolen]] per hit, which is applied separately (and thus multiplicatively) to difficulty level penalties applied to players and [[Mercenary|mercenaries]]: 50% drain effectiveness results in life and mana returned to players and mercenaries being reduced to ~1/4 in Nightmare (1/2) and ~1/6 in Hell (1/3).
 
*Does not apply to life returned by [[Life Tap]].
 
*Does not apply to life returned by [[Life Tap]].

Revision as of 13:28, 25 July 2011