Difference between revisions of "Damage regeneration"
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Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) m (Added note about possible lack of regeneration in early Normal) |
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+ | *Units only regenerate when >= 1 bit (1/256 point) is regenerated per frame, so some monsters in early Normal will not regenerate because their maximum life is not high enough for this to happen. | ||
*Units do not regenerate in frames in which they take as little as 1 bit (1/256 point) damage. Consequently skills applying damage every frame (like [[Immolation Arrow]] pyres and [[Fire Wall]]) can stop regeneration entirely, those applying damage every other frame (like [[Inferno]] and [[Arctic Blast]]) effectively half regeneration, and attacking or casting more frequently will reduce regeneration. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291] | *Units do not regenerate in frames in which they take as little as 1 bit (1/256 point) damage. Consequently skills applying damage every frame (like [[Immolation Arrow]] pyres and [[Fire Wall]]) can stop regeneration entirely, those applying damage every other frame (like [[Inferno]] and [[Arctic Blast]]) effectively half regeneration, and attacking or casting more frequently will reduce regeneration. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291] | ||
*Units do not regenerate while [[Poison Damage]] or [[Open Wounds]] are being applied. | *Units do not regenerate while [[Poison Damage]] or [[Open Wounds]] are being applied. |