Difference between revisions of "Life Stolen"
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Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) m (Corrected mercenary unit damage modifier (bosses, not just Prime Evils)) |
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*Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). | *Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). | ||
*Not applied by [[Blade Sentinel (pet)|Blade Sentinel]] or [[Smite]]. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons: | *Not applied by [[Blade Sentinel (pet)|Blade Sentinel]] or [[Smite]]. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons: | ||
− | **[[Fire Arrow]] Level >49 | + | **Level >49 [[Fire Arrow]] |
− | + | **Level >49 [[Cold Arrow]] | |
**[[Lightning Bolt]] | **[[Lightning Bolt]] | ||
− | **[[Fists of Fire]] | + | **Level >33 [[Fists of Fire]] |
**[[Berserk]] | **[[Berserk]] | ||
*Does not apply to damage returned by the following: | *Does not apply to damage returned by the following: | ||
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**[[Attacker Takes Damage]]. | **[[Attacker Takes Damage]]. | ||
*For player and [[mercenary]], life returned is reduced to 1/2 in Nightmare and 1/3 in Hell. | *For player and [[mercenary]], life returned is reduced to 1/2 in Nightmare and 1/3 in Hell. | ||
− | *Unit damage modifier applies to percentage: against player (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[ | + | *Unit damage modifier applies to percentage: against player (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[boss]]es in Hell (25% damage), <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936057] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088] |
*Skills which apply a fraction of weapon damage also apply that fraction to percentage. | *Skills which apply a fraction of weapon damage also apply that fraction to percentage. | ||
Revision as of 13:41, 21 December 2011
Skill
Helm
Pelt
Primal helm
Amulet
Body armor
Weapon
Melee weapon
Axe
Claw
Club
Dagger
Hammer
Mace
Polearm
Scepter
Spear
Amazon spear
Sword
Wand
Missile weapon
Bow
Crossbow
Javelin
Amazon javelin
Throwing weapon
Shield
Ring
Belt
Boots
Gloves
Set bonus
Reference
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