Difference between revisions of "Damage"
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Onderduiker (talk | contribs) (Created page with '{{Damage nav}}') |
Onderduiker (talk | contribs) (Preliminary layout and Unit modifier section with references (while still fresh in my mind)) |
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{{Damage nav}} | {{Damage nav}} | ||
+ | {|cellpadding=0 cellspacing=0 style=text-align:left width=100% | ||
+ | |-valign=top | ||
+ | |width=288| | ||
+ | __ToC__ | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Before targeting== | ||
+ | <br> | ||
+ | |||
+ | ===Base damage=== | ||
+ | <br> | ||
+ | |||
+ | ====Ethereal==== | ||
+ | <br> | ||
+ | |||
+ | ===Weapon Enhanced Damage=== | ||
+ | <br> | ||
+ | |||
+ | ===Minimum and Maximum Damage=== | ||
+ | <br> | ||
+ | |||
+ | ===Damage +=== | ||
+ | <br> | ||
+ | |||
+ | ===+% Damage=== | ||
+ | <br> | ||
+ | |||
+ | ====To Demons or Undead==== | ||
+ | <br> | ||
+ | |||
+ | ===Critical damage=== | ||
+ | <br> | ||
+ | |||
+ | ===Conversion=== | ||
+ | <br> | ||
+ | |||
+ | ==After targeting== | ||
+ | <br> | ||
+ | |||
+ | ===Unit modifier=== | ||
+ | Damage can be modified by percentage depending on target and unit attacking it: | ||
+ | |||
+ | |||
+ | {{Number table}} | ||
+ | |-valign=top align=center | ||
+ | !align=left rowspan=2 colspan=2|Attacker | ||
+ | !colspan=4|Target | ||
+ | |-align=center | ||
+ | !width=91|[[Boss]] | ||
+ | !width=91|Player | ||
+ | !width=91|[[Pet]] | ||
+ | !width=91|[[Mercenary]] | ||
+ | |- | ||
+ | !align=left colspan=2|[[Prime Evil]] | ||
+ | |{{E}} | ||
+ | |100% | ||
+ | !{{Warn|=400%}} <sup>1</sup> | ||
+ | !{{Warn|=200%}} | ||
+ | |- | ||
+ | !align=left colspan=2|Player | ||
+ | |100% | ||
+ | !{{Warn|=17%}} | ||
+ | |100% | ||
+ | |100% | ||
+ | |- | ||
+ | !align=left colspan=2|Pet | ||
+ | |100% | ||
+ | !{{Warn|=17%}} | ||
+ | |100% | ||
+ | |100% | ||
+ | |-valign=top | ||
+ | !width=91 align=left rowspan=3|Mercenary | ||
+ | !width=91 align=left|Normal | ||
+ | !{{Warn|=50%}} | ||
+ | !rowspan=3|{{Warn|=17%}} | ||
+ | |rowspan=3|100% | ||
+ | !rowspan=3|{{Warn|=25%}} | ||
+ | |- | ||
+ | !align=left|Nightmare | ||
+ | !{{Warn|=35%}} | ||
+ | |- | ||
+ | !align=left|Hell | ||
+ | !{{Warn|=25%}} | ||
+ | |} | ||
+ | [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83267&view=findpost&p=918018] [http://web.archive.org/web/20071020035844/http://users.tkk.fi/~tgustafs/damagereduction.html] | ||
+ | |||
+ | <span style=font-size:90%> <sup>1</sup> Only 100% damage is still applied to [[Bone Wall (pet)|Bone Wall]], [[Bone Wall (pet)|Bone Prison]] and monsters converted by [[Conversion]] or [[Mind Blast]].</span> | ||
+ | |||
+ | |||
+ | *Applies to all six damage types (including [[Static Field]] damage), regardless of source (attack, [[missile]] or skill). | ||
+ | *Also applies to percentage [[Life Stolen]] per hit and [[Mana Stolen]] per hit, rounded down: thus a player attacking another player cannot leech with < 6% (5*0.17 < 1), while a mercenary attacking a boss in Hell cannot do so with < 4% (3*0.25 < 1). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936057] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088] | ||
+ | *Does not apply to cold length, poison length, Crushing Blow or [[Open Wounds]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83949&view=findpost&p=925478] | ||
+ | <br> | ||
+ | |||
+ | ===Bone Armor and Cyclone Armor=== | ||
+ | <br> | ||
+ | |||
+ | ===Energy Shield=== | ||
+ | <br> | ||
+ | |||
+ | ===(Magic) Damage Reduced=== | ||
+ | <br> | ||
+ | |||
+ | ===Resistance=== | ||
+ | <br> | ||
+ | |||
+ | ===Absorb=== | ||
+ | <br> | ||
+ | |||
+ | ===Excess (Magic) Damage Reduced=== | ||
+ | <br> | ||
+ | |||
+ | ==Reference== | ||
+ | *Gustafsson, Tommi, [http://web.archive.org/web/20071020035844/http://users.tkk.fi/~tgustafs/damagereduction.html Damage Modification Mechanics] | ||
+ | *Gustafsson, Tommi, [http://web.archive.org/web/20071020035844/http://users.tkk.fi/~tgustafs/weapondamage.html Weapon Damage Calculation] | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83949 About mercenaries and Crushing Blow] (Technical Discussion) |
Revision as of 13:46, 21 December 2011
Before targeting
Base damage
Ethereal
Weapon Enhanced Damage
Minimum and Maximum Damage
Damage +
+% Damage
To Demons or Undead
Critical damage
Conversion
After targeting
Unit modifierDamage can be modified by percentage depending on target and unit attacking it:
1 Only 100% damage is still applied to Bone Wall, Bone Prison and monsters converted by Conversion or Mind Blast.
Bone Armor and Cyclone Armor
Energy Shield
(Magic) Damage Reduced
Resistance
Absorb
Excess (Magic) Damage Reduced
Reference
|