Difference between revisions of "Chance to Cast"
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− | Chance to | + | {{Mb|=Chance to cast}} gives a chance to use a skill when triggered by an event and without costing any mana. |
*Skill level cannot be increased: however, equipping multiple Chance to Cast of the same skill, level '''and''' event will result in the individual percentages being added together to apply a single Chance to Cast of that skill, level and event (although >100% Chance to Cast is redundant). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=848835] | *Skill level cannot be increased: however, equipping multiple Chance to Cast of the same skill, level '''and''' event will result in the individual percentages being added together to apply a single Chance to Cast of that skill, level and event (although >100% Chance to Cast is redundant). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=848835] | ||
− | *Skills used receive passive bonuses including synergy bonuses, but do not apply | + | *Skills used receive passive bonuses including synergy bonuses, but they do not apply bonuses to other skills. |
− | *The existence of [[pet]]s summoned will be unstable unless | + | *The existence of [[pet]]s summoned will be unstable unless player invests skill points in the native skill or acquires it from an Oskill. Pets will not be summoned by [[mercenary]]. |
*When equipping [[two weapons]], Chance to Cast on Attack, on Striking and When You Kill an Enemy are restricted to the weapon on which they spawn (Chance to Cast on one weapon will not apply to the other). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=848971] | *When equipping [[two weapons]], Chance to Cast on Attack, on Striking and When You Kill an Enemy are restricted to the weapon on which they spawn (Chance to Cast on one weapon will not apply to the other). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=848971] | ||
− | *No Chance to Cast is applied | + | *No Chance to Cast of any kind is applied by [[Whirlwind]]. |
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Revision as of 13:32, 1 March 2012
Skill level
Casting orderCasting order is normally irrelevant: if two or more skills are triggered by the same event, all are cast, even if there are two or more delays: those for each skill are not applied. [4] [5] However, an 11 frame delay is applied from the action flag (the frame in the attack or casting animation in which the action is actually executed). During this delay no active skills can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [6] [7]
Trigger event
Equipping orderWhen the trigger event is the same, equipping order determines casting order: first equipped, first cast and so on. [11] [12] Only when the user switches weapons, levels-up or dies will the game re-equip weapons or items in the following order: [13]
Skill/stat orderWhen the trigger event and item are the same, casting order is determined by the displayed order: Curses are cast in descending order (first displayed to last), [14] while other skills are cast in ascending order (last displayed to first). [15] The table lists Curses and skills in casting order, not displayed order:
Skill LevelWhen the trigger event, item and skill are the same, casting order is determined by ascending order of skill level: the lowest is cast first and the highest is cast last. [17]
Reference
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