Difference between revisions of "Last Collide"
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| − | [[File:Last Collide.png|frame| | + | *Last Collide is a property of missiles which normally prevents those which are not destroyed upon collision from colliding with the same target more than once (since a missile can collide with a target multiple times as it passes through it, or remains over it). |
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| + | [[File:Last Collide.png|frame|center|[[Lightning Spire]] bolts are [[size]] 2 and have Last Collide enabled, so although they aren't destroyed on collision they normally only collide with the [[Sorceress]] once (as indicated by equipped items applying 100% [[Chance to Cast]] [[Nova]] [[When Struck]]). However, when a [[Desert Mercenary]] is close enough adjacent for a bolt to collide with both of them simultaneously, '''he''' then becomes its last target and the bolt can collide with her a second time before it is out of range.]] | ||
Revision as of 17:47, 25 June 2012
Lightning Spire bolts are size 2 and have Last Collide enabled, so although they aren't destroyed on collision they normally only collide with the Sorceress once (as indicated by equipped items applying 100% Chance to Cast Nova When Struck). However, when a Desert Mercenary is close enough adjacent for a bolt to collide with both of them simultaneously, he then becomes its last target and the bolt can collide with her a second time before it is out of range. |
