Difference between revisions of "Firestorm"

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(Reformatted head of page)
m (Added image, other minor changes)
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|File=Elemental
 
|File=Elemental
 
|RS=None
 
|RS=None
|SS=2
+
|SS=Molten Boulder, Fissure
 
|Type=Medium range multi-missile cast
 
|Type=Medium range multi-missile cast
 
|Tier=1
 
|Tier=1
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|Mana=4
 
|Mana=4
 
|ANM=No
 
|ANM=No
|WD=Not applicable
+
|WD=No
 
|LB=Yes}}
 
|LB=Yes}}
 
{{U|=Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes.}}
 
{{U|=Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes.}}
  
  
==Details==
+
==Detail==
[[Firestorm (Diablo II)#Level 1-60 stats|Level 1-60 stats]]
+
{{Skill}}
 +
|-
 +
!align=left|Minimum [[Fire Damage|Fire]] Bit Rate
 +
|12*slvl||(20*slvl) - 64||(28*slvl) - 192||(56*slvl) - 808||(84*slvl) - 1592
 +
|-
 +
!align=left|Maximum Fire Bit Rate
 +
|(12*slvl) + 12||(24*slvl) - 84||(32*slvl) - 212||(60*slvl) - 828||(92*slvl) - 1724
 +
|}
  
  
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|-
 
|-
 
!align=left|{{S|=+% Fire Damage}}
 
!align=left|{{S|=+% Fire Damage}}
|23*(Molten Boulder.blvl+Fissure.blvl)
+
|23 * ([[Molten Boulder]].blvl+[[Fissure]].blvl)
 
|-
 
|-
 
!align=left|Frames
 
!align=left|Frames
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{{Skill}}
 
|-
 
!align=left|Min [[Fire Damage|Fire]] Bit Rate
 
|12*lvl||(20*lvl)-64||(28*lvl)-192||(56*lvl)-808||(84*lvl)-1592
 
|-
 
!align=left|Max Fire Bit Rate
 
|(12*lvl)+12||(24*lvl)-84||(32*lvl)-212||(60*lvl)-828||(92*lvl)-1724
 
|}
 
  
 +
*Cannot be cast while a [[Werewolf]] or [[Werebear]].
 +
*Fires three piercing [[missile]]s that leave trails of fire in their wake. Each of these missiles travels for 40 frames (1.6 seconds): the central missile travels in a straight line towards the target, while the other two follow more random paths. However, when cast continuously the three missiles will follow the same paths each time if the point targeted doesn't change.
 +
*Each missile spawns static fires in the third frame after casting and every other frame thereafter until expiry, spawning 19 fires each or 57 in total. These fires apply damage.
 +
 +
 +
[[File:Firestorm.png|center|thumb|600px|Firestorm has a [[radius|range]] of ~10 yards, but is best cast at a target at point-blank range.]]
  
  
*Cannot be cast while a Werewolf or Werebear.
+
*{{Warn|=Displayed fire damage per second is calculated based on three fires applying their bit rate every frame of a second (3 * bit rate * 25/256). Each fire actually applies its bit rate for just 14 frames (bit rate * 14/256): however, it's been observed that up to 5 fires apply to [[size]] 1 targets, up to 9 apply to size 2 targets and up to 14 apply to size 3 targets.}}
*Fires three [[missile]]s that leave trails of fire in their wake. Each of these missiles travels for 40 frames (1.6 seconds): the central missile travels in a straight line towards the target, while the other two follow more random paths. However, when cast continuously the three missiles will follow the same paths each time if the point targeted doesn't change.
 
*Each missile spawns static fires in the third frame after casting and every other frame thereafter until expiry, spawning 19 fires each or 57 in total. These fires apply damage.
 
*{{Warn|=Displayed fire damage per second is calculated based on three fires applying their bit rate every frame of a second (3*bit rate*25/256). Each fire actually applies its bit rate for just 14 frames (bit rate*14/256): however, it's been observed that up to 5 fires apply to [[size|{{Warn|=size}}]] 1 targets, up to 9 apply to size 2 targets and up to 14 apply to size 3 targets.}}
 
 
*Due to its comparatively short delay, Firestorm will be cast at least once per second and [[Faster Cast Rate]] can increase that frequency: actual fire damage per second can be up to twice that displayed for size 2 targets and up to triple that displayed for size 3 targets.
 
*Due to its comparatively short delay, Firestorm will be cast at least once per second and [[Faster Cast Rate]] can increase that frequency: actual fire damage per second can be up to twice that displayed for size 2 targets and up to triple that displayed for size 3 targets.
*Actual fire damage per second = (# Missiles*Bit rate*14/256)*25/(Delay+Action frame) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428&view=findpost&p=907696]
+
*Actual fire damage per second = (missiles * bit rate * 14/256) * 25 / (delay + action frame) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428&view=findpost&p=907696]
 
<br>
 
<br>
  
 
==Source==
 
==Source==
<br>
 
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Firestorm (Druid Only) can spawn on ilvl <25 Druid pelts.  
+
*+(1-3) Firestorm ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl <25 [[pelt (item type)|pelt]]s.  
 
<br>
 
<br>
  
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|33||37||41||45||48||52||56||60||63||67
 
|33||37||41||45||48||52||56||60||63||67
 
|align=left|
 
|align=left|
*Club
+
*[[Club (item type)|Club]]
 
|1||7||7
 
|1||7||7
 
|-
 
|-
|17||33||49||65||81||97||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
+
|17||33||49||65||81||97||{{E}}||{{E}}||{{E}}||{{E}}
|22||25||27||30||32||35||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
+
|22||25||27||30||32||35||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*Staff
+
*[[Staff (item type)|Staff]]
 
|1||14||14
 
|1||14||14
 
|}
 
|}
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===[[Chance to Cast]]===
 
===[[Chance to Cast]]===
<br>
 
  
 
====[[On Striking]]====
 
====[[On Striking]]====
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<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Firestorm (Diablo II)#Details|Details]]
+
*Displayed [[Fire Damage|fire damage]] per second = 3 * bit rate * 25/256
 +
 
  
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-
!align=left|Min Fire Bit Rate
+
!align=left|Minimum Fire Bit Rate
 
|12||24||36||48||60||72||84||96||116||136
 
|12||24||36||48||60||72||84||96||116||136
 
|-
 
|-
!align=left|Max Fire Bit Rate
+
!align=left|Maximum Fire Bit Rate
 
|24||36||48||60||72||84||96||108||132||156
 
|24||36||48||60||72||84||96||108||132||156
 
|}
 
|}
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{{Levels 11-20}}
 
{{Levels 11-20}}
 
|-
 
|-
!align=left|Min Fire Bit Rate
+
!align=left|Minimum Fire Bit Rate
 
|156||176||196||216||236||256||284||312||340||368
 
|156||176||196||216||236||256||284||312||340||368
 
|-
 
|-
!align=left|Max Fire Bit Rate
+
!align=left|Maximum Fire Bit Rate
 
|180||204||228||252||276||300||332||364||396||428
 
|180||204||228||252||276||300||332||364||396||428
 
|}
 
|}
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{{Levels 21-30}}
 
{{Levels 21-30}}
 
|-
 
|-
!align=left|Min Fire Bit Rate
+
!align=left|Minimum Fire Bit Rate
 
|396||424||480||536||592||648||704||760||844||928
 
|396||424||480||536||592||648||704||760||844||928
 
|-
 
|-
!align=left|Max Fire Bit Rate
+
!align=left|Maximum Fire Bit Rate
 
|460||492||552||612||672||732||792||852||944||1,036
 
|460||492||552||612||672||732||792||852||944||1,036
 
|}
 
|}
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{{Levels 31-40}}
 
{{Levels 31-40}}
 
|-
 
|-
!align=left|Min Fire Bit Rate
+
!align=left|Minimum Fire Bit Rate
 
|1,012||1,096||1,180||1,264||1,348||1,432||1,516||1,600||1,684||1,768
 
|1,012||1,096||1,180||1,264||1,348||1,432||1,516||1,600||1,684||1,768
 
|-
 
|-
!align=left|Max Fire Bit Rate
+
!align=left|Maximum Fire Bit Rate
 
|1,128||1,220||1,312||1,404||1,496||1,588||1,680||1,772||1,864||1,956
 
|1,128||1,220||1,312||1,404||1,496||1,588||1,680||1,772||1,864||1,956
 
|}
 
|}
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{{Levels 41-50}}
 
{{Levels 41-50}}
 
|-
 
|-
!align=left|Min Fire Bit Rate
+
!align=left|Minimum Fire Bit Rate
 
|1,852||1,936||2,020||2,104||2,188||2,272||2,356||2,440||2,524||2,608
 
|1,852||1,936||2,020||2,104||2,188||2,272||2,356||2,440||2,524||2,608
 
|-
 
|-
!align=left|Max Fire Bit Rate
+
!align=left|Maximum Fire Bit Rate
 
|2,048||2,140||2,232||2,324||2,416||2,508||2,600||2,692||2,784||2,876
 
|2,048||2,140||2,232||2,324||2,416||2,508||2,600||2,692||2,784||2,876
 
|}
 
|}
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{{Levels 51-60}}
 
{{Levels 51-60}}
 
|-
 
|-
!align=left|Min Fire Bit Rate
+
!align=left|Minimum Fire Bit Rate
 
|2,692||2,776||2,860||2,944||3,028||3,112||3,196||3,280||3,364||3,448
 
|2,692||2,776||2,860||2,944||3,028||3,112||3,196||3,280||3,364||3,448
 
|-
 
|-
!align=left|Max Fire Bit Rate
+
!align=left|Maximum Fire Bit Rate
 
|2,968||3,060||3,152||3,244||3,336||3,428||3,520||3,612||3,704||3,796
 
|2,968||3,060||3,152||3,244||3,336||3,428||3,520||3,612||3,704||3,796
 
|}
 
|}

Revision as of 18:10, 9 July 2012