Difference between revisions of "Arctic Blast"

From Basin Wiki
Jump to navigation Jump to search
m (Added image, other minor changes)
m (Expanded on casting animation, added reference)
Line 53: Line 53:
  
  
*[[Faster Cast Rate]] won't shorten the beginning or end of the cast animation: length is fixed.
+
*[[Faster Cast Rate]] won't shorten the beginning or end of the cast animation: length is fixed. A single click results in a 15 frame animation; missiles start firing in the eleventh frame, so after casting continuously there will be four frames before the next action can be initiated. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554]
 
*{{Warn|=4 minimum mana to cast is displayed, but 6 mana is the minimum required to start casting.}}
 
*{{Warn|=4 minimum mana to cast is displayed, but 6 mana is the minimum required to start casting.}}
 
*{{Warn|=Displayed cold damage per second is calculated based on bit damage being applied every frame (bit damage * 25/256), but actual cold damage per second is calculated based on bit damage being applied every other frame (bit damage * 25/512).}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=34934&view=findpost&p=512792] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=34934&view=findpost&p=907447]
 
*{{Warn|=Displayed cold damage per second is calculated based on bit damage being applied every frame (bit damage * 25/256), but actual cold damage per second is calculated based on bit damage being applied every other frame (bit damage * 25/512).}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=34934&view=findpost&p=512792] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=34934&view=findpost&p=907447]
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, damage regeneration of units that are not [[Immune to Cold]] will be halved while fired upon. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
+
*Since [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, damage regeneration of units that are not [[Immune to Cold]] will be halved while fired upon. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
 
<br>
 
<br>
  
 
==Source==
 
==Source==
 +
*[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] and [[Frozen Horror]]s cast Horror Arctic Blast, not Arctic Blast.
 +
<br>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
Line 251: Line 253:
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=34934 Inferno & Arctic Blast Bug] (Technical Discussion Archives)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=34934 Inferno & Arctic Blast Bug] (Technical Discussion Archives)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
 +
*TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554 <nowiki>[FAQ]</nowiki> Bewegungs- und Animationsgeschwindigkeiten Teil 3: Sequenzanimationen] (inDiablo.de)

Revision as of 17:52, 19 July 2012