Difference between revisions of "Life Stolen"

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*% Life Stolen per hit returns life to the user based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no life is returned. Casting [[Amplify Damage]] or [[Decrepify]] will reduce [[Damage Resist]] and consequently increase final physical attack damage and thus life returned.
 
*% Life Stolen per hit returns life to the user based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no life is returned. Casting [[Amplify Damage]] or [[Decrepify]] will reduce [[Damage Resist]] and consequently increase final physical attack damage and thus life returned.
 
*Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
 
*Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
*Not applied by [[Blade Sentinel (pet)|Blade Sentinel]] or [[Smite]]. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons:
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*Not applied by [[Blade Sentinel]] or [[Smite]]. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons:
 
**Level >49 [[Fire Arrow]]
 
**Level >49 [[Fire Arrow]]
 
**Level >49 [[Cold Arrow]]
 
**Level >49 [[Cold Arrow]]

Revision as of 18:29, 26 July 2012