Difference between revisions of "Meteor"
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*Actual fire damage per second for a single pyre is bit rate * missiles * 25/256. When cast continuously this is multiplied by frames / [[cast rate]] to calculate maximum fire damage per second after the first pyre has expired. Cast rate is delay (1.2 seconds or 30 frames) plus action frame, so [[Sorceress#Cast rate|Sorceress cast rate]] is 30 + (4-7) or 34-37 frames, depending on [[Faster Cast Rate]]. | *Actual fire damage per second for a single pyre is bit rate * missiles * 25/256. When cast continuously this is multiplied by frames / [[cast rate]] to calculate maximum fire damage per second after the first pyre has expired. Cast rate is delay (1.2 seconds or 30 frames) plus action frame, so [[Sorceress#Cast rate|Sorceress cast rate]] is 30 + (4-7) or 34-37 frames, depending on [[Faster Cast Rate]]. | ||
*When cast continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate). | *When cast continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate). | ||
− | *Since the vast majority of targets can be killed by impact damage before pyre damage becomes significant, it only becomes significant against targets with high [[life]] or high [[Fire Resist]] (or both), like [[ | + | *Since the vast majority of targets can be killed by impact damage before pyre damage becomes significant, it only becomes significant against targets with high [[life]] or high [[Fire Resist]] (or both), like [[Evil]]s. Although in theory pyre damage could be maximised by '''not''' selecting the target but targeting the ground instead, this is normally impractical (and sometimes impossible) as the target gets in the way of targeting the ground. |
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291] | *Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291] | ||
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Revision as of 12:37, 4 August 2012
Reaching out to the heavens, the Sorceress calls down a falling star to strike her adversaries. This is one of the strongest of her spells, capable of reducing large areas to cinders. During the Vactayan uprising, a Sorceress by the name of Hepsheeba took pity on the plight of the revolutionaries, and joined their cause. During the final battle of the conflict she cast this spell to great effect, single-handedly destroying the entirety of Lord Bareen's troops and delivering the Vactayans from his tyranny.
Detail
SourceSkill bonus
Oskill
Charges
Charged suffix
Chance to CastOn Striking
When Struck
When You Die
Levels 1-60
Reference
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