Difference between revisions of "Death (Basic)"

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{{Death nav}}
 
{{Death nav}}
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*If player life is ever reduced to zero, the player and any [[mercenary]] or [[pet]]s die, and a gold text message in the top left corner of the screen informs players what they were slain by.
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*In a [[Hardcore]] game, death is final and players are informed that their deeds of valor will be remembered. Press the Esc(ape) key to continue, exiting the game: however, since doing so removes the corpse from the game, do '''not''' do this if a party member in the same game can loot it to recover equipped items.
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*Otherwise, pressing the Esc key resurrects the player in town in the Act in which death occurred, with maximum [[stamina]], [[life]] and [[mana]], and any items in inventory. However, all equipped items remain on a corpse left at place of death, with the possible exception of [[belt]] contents (which are moved to inventory if there is sufficient space; otherwise, excess is dropped by corpse).
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*All buffs (and debuffs) active prior to death have expired. {{Warn|=This includes +10% [[All Resistances]] from each [[Scroll of Resistance|{{Ub|=Scroll of Resistance}}]] given as a reward by [[Malah]] for rescuing [[Anya]] from the [[Prison of Ice]] in each [[difficulty]] level:}} however, each bonus will be restored upon exiting and rejoining or starting a new game.
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*Death takes its toll in [[gold]], with the player losing a percentage of total gold carried in inventory and stashed in town: this equals character level for clvl 20 or less, and 20% thereafter. Any remaining gold in inventory is dropped by corpse, awaiting retrieval. In [[Multiplayer]] games, if this toll exceeds gold in inventory then it is deducted from stashed gold; in [[Single Player]] games, gold is not deducted from stashed gold, and 500 * clvl gold in inventory is also exempt (so if a level 20 SP character dies with 10,000 gold in inventory, the toll cannot be taken since 500*20 = 10,000).
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*Player will have lost [[experience]] upon death in Nightmare and Hell [[difficulty]] levels, based on a percentage of the total experience required to gain the next level: 5% is lost in Nightmare and 10% in Hell, although levels already gained cannot be lost. For example, 20,126,064 total experience is required for a level 67 player to gain level 68: a death in Nightmare would result in 1,006,303 experience loss, while one in Hell would result in 2,012,606 experience loss.
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*75% of this lost experience can be recovered if the player is able to recover the corpse without saving and exiting.
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==Reference==
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*[http://classic.battle.net/diablo2exp/basics/characters.shtml Character Information] (Arreat Summit)

Revision as of 18:17, 7 February 2013