Difference between revisions of "Life Stolen"

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{{Intro}}
 
{{Intro}}
 
[[File:Life Stolen.gif|right|frame|Overlay when life is stolen.]]
 
[[File:Life Stolen.gif|right|frame|Overlay when life is stolen.]]
*% Life Stolen per hit returns life to the user based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no life is returned. Casting [[Amplify Damage]] or [[Decrepify]] will reduce [[Damage Resist]] and consequently increase final physical attack damage and thus life returned.
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{{Mb|=Life Stolen per hit}} returns life to the equipping player character, [[mercenary]] or [[pet]] based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no life is returned.
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*Casting [[Amplify Damage]] or [[Decrepify]] will reduce [[Damage Resist]] and consequently increase final physical attack damage and thus life returned.
 
*Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
 
*Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
 
*Not applied by [[Blade Sentinel]] or [[Smite]]. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons:
 
*Not applied by [[Blade Sentinel]] or [[Smite]]. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons:
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**[[Spirit of Barbs]]
 
**[[Spirit of Barbs]]
 
**[[Attacker Takes Damage]].
 
**[[Attacker Takes Damage]].
*For player and [[mercenary]], life returned is reduced to 1/2 in Nightmare and 1/3 in Hell.
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*For player character and mercenary, life returned is reduced to 1/2 in Nightmare and 1/3 in Hell.
*Unit damage modifier applies to percentage: against player (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[boss]]es in Hell (25% damage), <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936057] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088]
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*Unit damage modifier applies to percentage: against player character (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[boss]]es in Hell (25% damage), <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936057] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088]
*Skills which apply a fraction of weapon damage also apply that fraction to percentage.
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*Skills which apply a fraction of weapon damage also apply that fraction to percentage:
  
  
{{Text table}}
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{{Text table}} width=67%
!width=67|Class
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!width=13%|Class
 
!colspan=2|Skill
 
!colspan=2|Skill
!width=91|Weapon damage
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!width=13% align=center|Weapon damage
 
|-valign=top
 
|-valign=top
 
!rowspan=2|[[Amazon]]
 
!rowspan=2|[[Amazon]]
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|-valign=top
 
|-valign=top
 
!rowspan=3|[[Assassin]]
 
!rowspan=3|[[Assassin]]
|width=67 rowspan=2|[[Blade Fury]]
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|width=12% rowspan=2|[[Blade Fury]]
|width=67|One-handed
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|width=12%|One-handed
 
|align=center|3/4
 
|align=center|3/4
 
|-
 
|-
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|-
 
|-
 
|10%
 
|10%
|align=left|[[Immortal King's Forge|{{Sb|=Immortal King's Forge War Gauntlets}}]] 4 items
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|align=left|[[Immortal King's Forge|{{Sb|=Immortal King's Forge War Gauntlets}}]] (4 items)
 
|47/76
 
|47/76
 
|No
 
|No

Revision as of 15:55, 12 February 2013