Difference between revisions of "Ignore Target's Defense"
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{{Attack nav}} | {{Attack nav}} | ||
{{Intro}} | {{Intro}} | ||
− | + | {{Mb|=Ignore Target's Defense}} (ITD) treats a targeted [[pet]], normal or minion monster as having 0 defense when calculating [[Attack#Chance to hit|chance to hit]] for [[melee]] and [[missile]] attacks. Thus only attacker level (alvl) and defender level (dlvl) determine chance to hit: | |
− | + | % Chance to hit = 100 * 2 * alvl / (alvl + dlvl) | |
+ | User will always have maximum 95% chance to hit when user level is equal to or greater than that of a target. | ||
*ITD applies only to attacks made by the user, including [[Blade Shield]]. | *ITD applies only to attacks made by the user, including [[Blade Shield]]. | ||
*ITD on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. [http://wiki.theamazonbasin.com/index.php/Two_weapons#Weapon_modifier] | *ITD on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. [http://wiki.theamazonbasin.com/index.php/Two_weapons#Weapon_modifier] | ||
− | + | *ITD does '''not''' apply to any of the following: | |
− | *ITD does not apply to any of the following: | + | **Player |
− | ** | + | **[[Mercenary]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus] |
− | ** | ||
**[[Champion]] | **[[Champion]] | ||
**[[Unique (monster)|Unique]] | **[[Unique (monster)|Unique]] | ||
**[[Super Unique]] | **[[Super Unique]] | ||
**[[Boss]] | **[[Boss]] | ||
− | + | *{{Warn|=Chance to hit displayed by character screen when cursor is over Attack Rating field does '''not''' take ITD into account.}} | |
− | |||
− | *{{Warn|= | ||
|} | |} | ||
Revision as of 06:57, 24 February 2013
Weapon
Melee weapon
Axe
Claw
Dagger
Hammer
Polearm
Scepter
Spear
Staff
Sword
Wand
Missile weapon
Bow
Reference
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