Difference between revisions of "Death (Basic)"
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Onderduiker (talk | contribs) m (→Equipped items) |
Onderduiker (talk | contribs) m (→Equipped items) |
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==Equipped items== | ==Equipped items== | ||
− | *If a player is unwilling or unable to recover the corpse and its equipped | + | *If a player is unwilling or unable to recover the corpse and its equipped [[item]]s from its resting place, then upon saving, exiting and rejoining or starting a new game, the corpse will be at starting point in town, allowing safe recovery. However, lost experience or any [[gold]] or other items dropped on the ground can no longer be recovered. |
− | *If a character dies multiple times without recovering corpse, another corpse is created each time with any equipped items added since the previous death, and gold and experience are lost each time. A character can have up to sixteen corpses, after which any equipped items are dropped as well. After saving, exiting and rejoining or starting a new game, the only corpse at the starting point in town will be that whose equipped items had the most gold value. | + | *If a character dies multiple times without recovering corpse, another corpse is created each time with any equipped items added since the previous death, and gold and experience are lost each time. A character can have up to sixteen corpses, after which any equipped items are dropped as well. After saving, exiting and rejoining or starting a new game, the only corpse at the starting point in town will be that whose equipped items had the most gold value: all other corpses will disappear, but any equipped items are dropped where they laid. |
Revision as of 12:38, 2 March 2013
Death takes its toll
Experience lost
Equipped items
Reference
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