Difference between revisions of "Class"
m (→Level: Fixed link.) |
(→Level: Added table listing cases in which iLvl depends on cLvl.) |
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**[[Rite of Passage (quest)|{{Ub|=Rite of Passage}}]] | **[[Rite of Passage (quest)|{{Ub|=Rite of Passage}}]] | ||
<br> | <br> | ||
− | In some cases '''cLvl''' is used to determine item source Level ('''ilvl''' or '''iLvl''') and is thus of particular interest concerning [[Affix|affix]] availability on [[Item#Magic|{{Mb|=magic items}}]], [[Item#Rare|{{Rb|=rare items}}]], and [[Item#Crafted|{{Cb|=crafted items}}]]. | + | In some cases '''cLvl''' is used to determine item source Level ('''ilvl''' or '''iLvl''') and is thus of particular interest concerning [[Affix|affix]] availability on [[Item#Magic|{{Mb|=magic items}}]], [[Item#Rare|{{Rb|=rare items}}]], and [[Item#Crafted|{{Cb|=crafted items}}]], as well as the possibility to gamble [[Item#Set|{{Sb|=set items}}]] and [[Item#Unique|{{Ub|=unique items}}]]. |
The table below summarises the formulae in question: | The table below summarises the formulae in question: | ||
− | {{ | + | {{Number table}} width=80% |
+ | |-align=center | ||
+ | !width=30%|Source | ||
+ | !width=20%|Output | ||
+ | !width=30%|Output iLvl | ||
+ | |- | ||
+ | |align=center rowspan=6|'''Transmute''' | ||
+ | ([[Horadric Cube|{{Ub|=Horadric Cube}}]]) | ||
+ | |-align=center | ||
+ | |[[Horadric_Cube#Amulet|{{Mb|=Amulet}}]]||rowspan=2|[75·'''cLvl''' / 100] | ||
+ | |-align=center | ||
+ | |[[Horadric_Cube#Ring|{{Mb|=Ring}}]] | ||
+ | |-align=center | ||
+ | |[[Horadric_Cube#Rare_item|{{Rb|=Item}}]]||[40·'''cLvl''' / 100] + [40·{{Rb|=iLvl}} / 100] | ||
+ | |-align=center | ||
+ | |{{Rb|=Item}}||[66·'''cLvl''' / 100] + [66·{{Rb|=iLvl}} / 100] | ||
+ | |-align=center | ||
+ | |[[Crafted item|{{Cb|=Item}}]]||[50·'''cLvl''' / 100] + [50·{{Mb|=iLvl}} / 100] | ||
+ | |- | ||
+ | |align=center rowspan=2|'''Gamble''' | ||
+ | (Gheed, Elzix, Alkor, Jamella, Nihlathak / Anya) | ||
+ | |-align=center | ||
+ | |{{Mb|=Item}} / {{Rb|=Item}} / {{Sb|=Item}} / {{Ub|=Item}}||'''cLvl''' - 5 ''to'' '''cLvl''' + 4 <sup>1)</sup> | ||
+ | |- | ||
+ | |align=center rowspan=2|'''Trade''' | ||
+ | ([[Akara|Ak]]/[[Charsi|Ch]]/[[Gheed|Gh]]), ([[Drognan|Dr]]/[[Elzix|El]]/[[Fara|Fa]]), ([[Ashaera|As]]/[[Hratli|Hr]]/[[Ormus|Or]]), ([[Halbu|Ha]]/[[Jamella|Ja]]), ([[Larzuk|La]]/[[Malah|Ma]]/[[Nihlathak (ally)|Ni]]/[[Anya|An]]) | ||
+ | |-align=center | ||
+ | |{{Mb|=Item}}||'''cLvl''' + 5 <sup>2)</sup> | ||
+ | |- | ||
+ | |align=center rowspan=2|'''Imbue''' | ||
+ | (Charsi) | ||
+ | |-align=center | ||
+ | |[[Tools of the Trade#Reward|{{Rb|=Item}}]]||'''cLvl''' + 4 | ||
+ | |- | ||
+ | |align=center rowspan=2|'''Reward''' | ||
+ | (Anya) | ||
+ | |-align=center | ||
+ | |[[Prison of Ice#Reward|{{Rb|=Class Item}}]]||'''cLvl''' | ||
+ | |} | ||
+ | |||
+ | <span style=font-size:90%><sup>1</sup> '''iLvl''' is randomly selected from {'''cLvl''' - 5, '''cLvl''' - 4 ... '''cLvl''' + 4}, although when '''cLvl''' < 10: minimum '''iLvl''' is 5, and when '''cLvl''' > 95: maximum '''iLvl''' is 99. [http://www.mannm.org/d2library/faqtoids/gamble_eng.html] | ||
+ | <br> | ||
+ | <sup>2</sup> In Normal difficulty the '''iLvl''' offered is at most 12 in [[Rogue Encampment|RE]] ('''cLvl''' > 6), 20 in [[Lut Gholein|LG]] ('''cLvl''' > 14), 28 in [[Kurast Docks|KD]] ('''cLvl''' > 22), 36 in [[Pandemonium Fortress|PF]] ('''cLvl''' > 30), and 45 in [[Harrogath|H]] ('''cLvl''' > 39). [http://www.mannm.org/d2library/faqtoids/shop_eng.html]</span> | ||
+ | <br> | ||
Revision as of 20:30, 17 June 2013
LevelPlayer characters begin their adventure at Level 1, starting in Rogue Encampment, and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough experience points to reach the maximum Level: 99.
1 iLvl is randomly selected from {cLvl - 5, cLvl - 4 ... cLvl + 4}, although when cLvl < 10: minimum iLvl is 5, and when cLvl > 95: maximum iLvl is 99. [1]
Level-up
1 Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).
AttributesSee also: Attribute
Level 1Player characters start with the following primary attribute values, Attack Rating, Defense rating, Stamina, Life, and Mana:
2 Base defense of all classes is [Dexterity/4]. [3]
Bonus Points
3 Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do not benefit from Increase Maximum Stamina %, Increase Maximum Life %, and Increase Maximum Mana %.
Chance to hitConsult our Attack page for the generic Chance to hit formula and information about its components.
Block chanceConsult our Block page for Classic and Expansion Chance to Block formulae and sources of blocking.
Block rateThe table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Maximum 140 FBR (Paladin: 155 FBR) can be equipped in the unmodified game.
Cast rateThe table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Maximum 594 FHR can be equipped in the unmodified game.
Resistances(to be edited)
Reference
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