Difference between revisions of "Hardly-Able, The nekkid throw barb"

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m (→‎Hardly_Able's Journey Through Hell Part 2A: Removed broken links to images)
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== Hardly_Able's Journey Through Hell Part 2B ==
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==Journey through Hell, part 2B ==
<b>Maggot Lair, Part Deux</b>
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;Maggot Lair, Part Deux
  
 
Before I start the tale of the second run at Coldcrow, a little good news from the first run---a beautiful new weapon for Haseen.
 
Before I start the tale of the second run at Coldcrow, a little good news from the first run---a beautiful new weapon for Haseen.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-ogreaxe.jpg
 
  
 
Being a good packrat, Hardly had stowed a freedom jewel, hoping that a nice weapon would eventually drop for Haseen.  Hardly used his one remaining socket quest (normal quest was used to socket Haseen's lance for a perfect skull), and Haseen had a new toy.  BIG difference.
 
Being a good packrat, Hardly had stowed a freedom jewel, hoping that a nice weapon would eventually drop for Haseen.  Hardly used his one remaining socket quest (normal quest was used to socket Haseen's lance for a perfect skull), and Haseen had a new toy.  BIG difference.
  
 
Hardly started his second attempt at the Maggot Lair from the Far Oasis waypoint.  Remember the Dirty (half) Dozed from Sewers 3?  Well, it seems the second half of the Dirty Dozen decided to camp within shouting distance of the Far Oasis waypoint that night.  First up, and worst of all, was this character.
 
Hardly started his second attempt at the Maggot Lair from the Far Oasis waypoint.  Remember the Dirty (half) Dozed from Sewers 3?  Well, it seems the second half of the Dirty Dozen decided to camp within shouting distance of the Far Oasis waypoint that night.  First up, and worst of all, was this character.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-fo1.jpg
 
  
 
This bug just REFUSED to die.  Since he was immune to physical, the arcing weapons were out.  Problem was, he kept diving into the sand as his life got low, and his regeneration kept him alive.  Normally, poison on one of Hardly's charms keeps monsters from regenerating, but no dice here.  The arcing weapons could barely keep him at about 1/4 life.  Finally, Hardly had to break out the imbued flying axe with pmh (but no elemental damage), tag the bug with pmh, then weapon switch to finish the job.  The remainder of the Dirty (half) Dozen were combinations of Bugs, swarms, and (I think) cats.  No pictures, there was too much fun to be had.  It seems Hardly has a natural ability to generate boss pack swarms.  Overall, after about 20-25 minutes, Hardly had cleared about a quarter of one area of the Oasis.  Next, Hardly runs up against another big problem.
 
This bug just REFUSED to die.  Since he was immune to physical, the arcing weapons were out.  Problem was, he kept diving into the sand as his life got low, and his regeneration kept him alive.  Normally, poison on one of Hardly's charms keeps monsters from regenerating, but no dice here.  The arcing weapons could barely keep him at about 1/4 life.  Finally, Hardly had to break out the imbued flying axe with pmh (but no elemental damage), tag the bug with pmh, then weapon switch to finish the job.  The remainder of the Dirty (half) Dozen were combinations of Bugs, swarms, and (I think) cats.  No pictures, there was too much fun to be had.  It seems Hardly has a natural ability to generate boss pack swarms.  Overall, after about 20-25 minutes, Hardly had cleared about a quarter of one area of the Oasis.  Next, Hardly runs up against another big problem.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-beetleburst.jpg
 
  
 
Yes, that's right, immune to physical and lightning.  Ruh Roh, Rorge.  Magic resistant, stone skin, mana burn, for those of you scoring at home.  So, whatever elemental weapons Hardly is able to shop in town are going to have their effectiveness cut by the magic resistance.  Hardly started this fight, but luck smiled down in the form of a no-skills Barbarian named GoGoGadgets (driven by Variant Scum (tm) KingofPain).  GGG's speciality is using Trang's set for free fireball and firewall, along with hexfire for plus fire skills, moonfall for slvl 11 meteor charges, a ring with fastcast and slvl 5 firebolt charges (synergy), ring with dim vision charges, a circlet with fastcast, mana and teleport charges, and weapon switch items with bonespear, teeth, and other necro curse charges.  Here's a shot of GGG after defeating NM Baal  
 
Yes, that's right, immune to physical and lightning.  Ruh Roh, Rorge.  Magic resistant, stone skin, mana burn, for those of you scoring at home.  So, whatever elemental weapons Hardly is able to shop in town are going to have their effectiveness cut by the magic resistance.  Hardly started this fight, but luck smiled down in the form of a no-skills Barbarian named GoGoGadgets (driven by Variant Scum (tm) KingofPain).  GGG's speciality is using Trang's set for free fireball and firewall, along with hexfire for plus fire skills, moonfall for slvl 11 meteor charges, a ring with fastcast and slvl 5 firebolt charges (synergy), ring with dim vision charges, a circlet with fastcast, mana and teleport charges, and weapon switch items with bonespear, teeth, and other necro curse charges.  Here's a shot of GGG after defeating NM Baal  
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Now, along the way to the lair, Hardly had spotted his first magic winged axe at Fara's shop.  Having saved his runes, jewels and rubies, it was time to craft a hell-worthy weapon.
 
Now, along the way to the lair, Hardly had spotted his first magic winged axe at Fara's shop.  Having saved his runes, jewels and rubies, it was time to craft a hell-worthy weapon.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-wingedaxecraft1.jpg
 
  
 
Hard to find fault with that as a first result for a no-twink crafter.  Guess it's Christmas in May.  :santa:
 
Hard to find fault with that as a first result for a no-twink crafter.  Guess it's Christmas in May.  :santa:
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So, as Hardly was ready to head to the Lost City and the Valley of Snakes, his damage output has been improved by over 40% for one of his weapons. Only drawback is that he did not have another axe to pair with this one, so he could not unleash the full fury of 180 axes at a clip.
 
So, as Hardly was ready to head to the Lost City and the Valley of Snakes, his damage output has been improved by over 40% for one of his weapons. Only drawback is that he did not have another axe to pair with this one, so he could not unleash the full fury of 180 axes at a clip.
  
<b>Snakes, why did it have to be Snakes?</b>
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;Snakes, why did it have to be snakes?
  
 
Hardly had to begin his quest for the Viper Amulet from the Far Oasis waypoint.  Luckily, the Dirty (half) Dozen must have moved on to other places, and the trip proved easier than the last time.  Even Beetleburst was cooperative.
 
Hardly had to begin his quest for the Viper Amulet from the Far Oasis waypoint.  Luckily, the Dirty (half) Dozen must have moved on to other places, and the trip proved easier than the last time.  Even Beetleburst was cooperative.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-beetleburst1.jpg
 
  
 
I mean, Who's afraid of Cold Enchanted, Lightning Enchanted?
 
I mean, Who's afraid of Cold Enchanted, Lightning Enchanted?
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-me.jpg
 
  
 
Oh yeah.  Well, the Lost City was more of a trudge than a real danger.  Hardly had to be very careful to keep Haseen away from packs of Plague Bearers, whose hard-hitting attacks were really only dangerous in mobs.  Otherwise, since these guys are SLOW, not much danger to Hardly.  There were also Night Tigers--speedy little kitties--and of course you know that means a pack of extra fast kitties is around the corner.
 
Oh yeah.  Well, the Lost City was more of a trudge than a real danger.  Hardly had to be very careful to keep Haseen away from packs of Plague Bearers, whose hard-hitting attacks were really only dangerous in mobs.  Otherwise, since these guys are SLOW, not much danger to Hardly.  There were also Night Tigers--speedy little kitties--and of course you know that means a pack of extra fast kitties is around the corner.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lostcity1.jpg
 
  
 
Yep that was one of Haseen's dirt naps.  Hardly could not get Haseen out of there fast enough.  Lively start to the city.  But overall, not too bad a journey, especially since Hardly got to use the stairs to the upper level portion of the city to his advantage for two boss packs.  First up is a SLOW mover.
 
Yep that was one of Haseen's dirt naps.  Hardly could not get Haseen out of there fast enough.  Lively start to the city.  But overall, not too bad a journey, especially since Hardly got to use the stairs to the upper level portion of the city to his advantage for two boss packs.  First up is a SLOW mover.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lostcity4.jpg
 
  
 
This pack of kitties could have been trouble, but again, the stairs served to thin the pack and keep Hardly and Haseen safe.
 
This pack of kitties could have been trouble, but again, the stairs served to thin the pack and keep Hardly and Haseen safe.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lostcity5.jpg
 
  
 
Luck was also in Hardly's favor when Aura enchanted bosses were being assigned, since all the auras were on plague bearers, including the fanatacism enchanted pack.  The other monster type was marauders, but none of them were of note, even the champs.  Dark Elder also did not make a big fuss, even ringing up extra strong and extra fast.  Weeding out the pack was the key with the slow moving, hard hitters.
 
Luck was also in Hardly's favor when Aura enchanted bosses were being assigned, since all the auras were on plague bearers, including the fanatacism enchanted pack.  The other monster type was marauders, but none of them were of note, even the champs.  Dark Elder also did not make a big fuss, even ringing up extra strong and extra fast.  Weeding out the pack was the key with the slow moving, hard hitters.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-darkelder.jpg
 
  
 
Finally, Hardly hit the Valley (like, you know) after dispatching yet another plague bearer boss.  Time for indoor fun (Hardly likes the wide open spaces, where he can run and run....)
 
Finally, Hardly hit the Valley (like, you know) after dispatching yet another plague bearer boss.  Time for indoor fun (Hardly likes the wide open spaces, where he can run and run....)
  
 
Well, well, there seems to be a welcoming committee of snakes, mummies, skeletons, and a nasty Guardian Mummy Boss.  Hardly was able to carve out a small working space, and managed to shatter a few skeletons and mummies (cold damage on Haseen's ogre axe and charms from Hardly) so that Haseen and Hardly could go after the boss.
 
Well, well, there seems to be a welcoming committee of snakes, mummies, skeletons, and a nasty Guardian Mummy Boss.  Hardly was able to carve out a small working space, and managed to shatter a few skeletons and mummies (cold damage on Haseen's ogre axe and charms from Hardly) so that Haseen and Hardly could go after the boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-vipertemple.jpg
 
  
 
This guy was parked within a screen of the entrance to the temple.  Worse yet, he managed to teleport right on top of Hardly at one point in the fight.  Hardly managed to make his way to the stairs almost directly (dumbluckhack), returned to town, repaired his weapons, stocked his massive two-row cracked sash with potions, and prepared for a brawl.
 
This guy was parked within a screen of the entrance to the temple.  Worse yet, he managed to teleport right on top of Hardly at one point in the fight.  Hardly managed to make his way to the stairs almost directly (dumbluckhack), returned to town, repaired his weapons, stocked his massive two-row cracked sash with potions, and prepared for a brawl.
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Hardly lept over Fangskin and his goons, raced along the top edge of the room, and set up a portal in the far corner.
 
Hardly lept over Fangskin and his goons, raced along the top edge of the room, and set up a portal in the far corner.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-vipertemple1.jpg
 
 
  
 
From there, Hardly and Haseen were away from Fangskin's goons (sparks and aura), and could deal with one snake at a time.  A few minutes later, and Hardly was able to clear the lower end of the room, touch the alter, and set himself up to snipe at Fangskin from the safety of the protected altar platform.
 
From there, Hardly and Haseen were away from Fangskin's goons (sparks and aura), and could deal with one snake at a time.  A few minutes later, and Hardly was able to clear the lower end of the room, touch the alter, and set himself up to snipe at Fangskin from the safety of the protected altar platform.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-fangskin.jpg
 
  
 
Hardly had to gulp a few potions as random sparks hit him.  With -33 lightning resistance (and conviction), on Fangskin, each spark HURT.  Looking back on the fight, Hardly was VERY lucky that ol' Fangy did not teleport onto him and administer the old "Surprise, You're Dead!" trick.
 
Hardly had to gulp a few potions as random sparks hit him.  With -33 lightning resistance (and conviction), on Fangskin, each spark HURT.  Looking back on the fight, Hardly was VERY lucky that ol' Fangy did not teleport onto him and administer the old "Surprise, You're Dead!" trick.
  
 
So, Hardly survives another tough fight, and gets another bonus when Fara decides to stock another winged axe.  Time to roll the crafting dice, though this result is not quite as drool-worthy, but does allow Hardly to equip a pair of winged axes as primary weapons.
 
So, Hardly survives another tough fight, and gets another bonus when Fara decides to stock another winged axe.  Time to roll the crafting dice, though this result is not quite as drool-worthy, but does allow Hardly to equip a pair of winged axes as primary weapons.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-wingedaxecraft2.jpg
 
  
 
Now on to the rest of Act 2.
 
Now on to the rest of Act 2.
  
 
(to be continued)
 
(to be continued)
 
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== Hardly_Able's Journey Through Hell Part 2C ==
 
== Hardly_Able's Journey Through Hell Part 2C ==

Revision as of 09:40, 11 September 2013