Difference between revisions of "Wake of Inferno"
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Onderduiker (talk | contribs) (Updated, added awareness range and corrected missile range, added references) |
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|File=Traps | |File=Traps | ||
|RS=2 | |RS=2 | ||
− | |SS= | + | |SS=Fire Blast, Wake of Fire, Death Sentry |
|Type=Long range multi-summon attack | |Type=Long range multi-summon attack | ||
|Tier=5 | |Tier=5 | ||
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|WD=None | |WD=None | ||
|LB=No}} | |LB=No}} | ||
− | {{ | + | {{Ub|=Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.}} |
− | == | + | ==Detail== |
− | [[ | + | {{Skill}} |
− | + | |- | |
+ | !align=left|Minimum [[Fire Damage]] (1/256) | ||
+ | |272*slvl + 48||336*slvl - 464||416*slvl - 1744||512*slvl - 3856||624*slvl - 6992 | ||
+ | |- | ||
+ | !align=left|Maximum Fire Damage (1/256) | ||
+ | |304*slvl + 496||368*slvl - 16||448*slvl - 1296||544*slvl - 3408||656*slvl - 6544 | ||
+ | |} | ||
{{Stat}} | {{Stat}} | ||
|- | |- | ||
!align=left|[[Fire Damage|{{S|=+% Fire Damage}}]] | !align=left|[[Fire Damage|{{S|=+% Fire Damage}}]] | ||
− | | | + | |7*[[Wake of Fire]].blvl + 10*([[Fire Blast]].blvl+[[Death Sentry]].blvl) |
|- | |- | ||
− | !align=left|Fire | + | !align=left|Fire length (frames) |
|15+Wake of Fire.blvl | |15+Wake of Fire.blvl | ||
|- | |- | ||
− | !align=left|[[Damage | + | !align=left|[[Missile#Damage rate|Damage rate]] |
|82/1024 (~2/25) | |82/1024 (~2/25) | ||
|- | |- | ||
− | !align=left|[[Radius| | + | !align=left|Awareness [[range]] (yards) |
− | | | + | |8 2/3 [http://www.theamazonbasin.com/forums/index.php?/topic/121336-assassin-trap-target-detection-range/#entry1504817] |
+ | |- | ||
+ | !align=left|Missile [[Radius|range]] (yards) | ||
+ | |7.5 + 0.375*Wake of Fire.blvl [http://www.theamazonbasin.com/forums/index.php?/topic/123369-st-relicoffire-a-single-tree-fire-trapper/page-2#entry1536605] | ||
|- | |- | ||
!align=left|Shots Fired | !align=left|Shots Fired | ||
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− | + | *[[Attack speed]] is used to summon the sentries. | |
− | + | *[[Assassin]] and any [[Shadow Warrior]] or [[Shadow Master]] can summon a maximum of five sentries between them, which can include any combination of the following: | |
− | + | **[[Blade Sentinel]] | |
− | + | **[[Charged Bolt Sentry]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | *Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following: | ||
− | **Blade Sentinel | ||
− | **Charged Bolt Sentry | ||
**Wake of Fire | **Wake of Fire | ||
− | **Lightning Sentry | + | **[[Lightning Sentry]] |
**Wake of Inferno | **Wake of Inferno | ||
**Death Sentry | **Death Sentry | ||
*Once five sentries have been summoned, summoning another will dispel the earliest summoned. | *Once five sentries have been summoned, summoning another will dispel the earliest summoned. | ||
− | * | + | *Sentries must be summoned within line of sight, but their targets must be within ''their'' line of sight and awareness range (so sentries can target hostile units which aren't in the Assassin's line of sight). |
*Since damage is applied by the sentry and not the Assassin, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply. | *Since damage is applied by the sentry and not the Assassin, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply. | ||
− | *Fires ten bursts of piercing [[size]] 1 missiles which apply fire | + | *Fires ten bursts of piercing [[size]] 1 missiles which apply fire damage upon collision. Displayed fire damage per burst = Fire Damage * 25 / 3*256. |
− | *Target needs to be within awareness range of sentry for them to be fired upon. | + | *Target needs to be within the awareness range of the sentry for them to be fired upon. |
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | *Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | ||
<br> | <br> | ||
==Source== | ==Source== | ||
− | *Shadow Warrior and Shadow Master can also summon Wake of Inferno. | + | *[[Shadow Warrior]] and [[Shadow Master]] can also summon Wake of Inferno. |
<br> | <br> | ||
− | === | + | ===Skill bonus=== |
− | *+(1-3) Wake of Inferno (Assassin Only) can spawn on ilvl >24 Exceptional and Elite | + | *{{Mb|=+(1-3) Wake of Inferno ([[Assassin]] Only)}} [[skill bonus]] can spawn on ilvl > 24 Exceptional and Elite [[claw]]s ([[Claw#Hand Scythe|Hand Scythe]] and higher). |
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<br> | <br> | ||
− | == | + | ==Levels 1-60== |
− | |||
− | |||
− | |||
*Displayed fire damage per burst is rounded down to the nearest point. | *Displayed fire damage per burst is rounded down to the nearest point. | ||
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | ||
+ | *[http://www.theamazonbasin.com/forums/index.php?/topic/121336-assassin-trap-target-detection-range/ Assassin trap target detection range] (Assassin) | ||
+ | *[http://www.theamazonbasin.com/forums/index.php?/topic/123369-st-relicoffire-a-single-tree-fire-trapper/ ST_RelicOfFire, a Single Tree Fire Trapper] (Assassin) |
Revision as of 06:36, 17 January 2015
Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.
Detail
Source
Skill bonus
Levels 1-60
Reference
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