Difference between revisions of "Chill effectiveness"
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{{Intro}} | {{Intro}} | ||
*Unit chill effectiveness determines the [[attack rate]] and [[movement speed]] modifiers applied when chilled by applying [[Cold Damage|cold length]], or [[freeze length]] or [[Freezes Target]] to units other than normal and minion monsters. | *Unit chill effectiveness determines the [[attack rate]] and [[movement speed]] modifiers applied when chilled by applying [[Cold Damage|cold length]], or [[freeze length]] or [[Freezes Target]] to units other than normal and minion monsters. | ||
− | *Also determines the maximum attack rate and movement speed modifiers applied by [[Holy Freeze]]: level 12 Holy Freeze may apply -50 attack rate and movement speed to targets with -50 chill effectiveness, but it only applies -25 to targets with -25 chill effectiveness. [ | + | *Also determines the maximum attack rate and movement speed modifiers applied by [[Holy Freeze]]: level 12 Holy Freeze may apply -50 attack rate and movement speed to targets with -50 chill effectiveness, but it only applies -25 to targets with -25 chill effectiveness. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/] |
*[[Bone Wall]] and [[Bone Prison]] have 0 chill effectiveness, while all other [[Mercenary|mercenaries]] and [[pet]]s have -50 chill effectiveness (like players). | *[[Bone Wall]] and [[Bone Prison]] have 0 chill effectiveness, while all other [[Mercenary|mercenaries]] and [[pet]]s have -50 chill effectiveness (like players). | ||
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− | *[[Frozen Horror|Frozen Scourge]] have 0 chill effectiveness in Normal, as do all [[Frozen Horror]]s in Nightmare, but all those in Hell have 33 chill effectiveness: Holy Freeze does not apply radial cold damage, attack rate or movement speed modifiers, but being chilled would ''increase'' attack rate and movement speed if they weren't always Immune to Cold. [ | + | *[[Frozen Horror|Frozen Scourge]] have 0 chill effectiveness in Normal, as do all [[Frozen Horror]]s in Nightmare, but all those in Hell have 33 chill effectiveness: Holy Freeze does not apply radial cold damage, attack rate or movement speed modifiers, but being chilled would ''increase'' attack rate and movement speed if they weren't always Immune to Cold. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/] |
*[[Gargoyle Trap]] has 0 chill effectiveness in Nightmare and Hell. | *[[Gargoyle Trap]] has 0 chill effectiveness in Nightmare and Hell. | ||
*Following also have 0 chill effectiveness in Hell: | *Following also have 0 chill effectiveness in Hell: | ||
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==Reference== | ==Reference== | ||
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/ Chill Effectiveness] (D2 Technical) |
Latest revision as of 06:13, 27 September 2021
0 Chill effectiveness
Normal
1 Spawn as normal in Frozen River, and as Champion or Unique in Glacial Trail.
Nightmare
1 Spawn in Drifter Cavern, Ancients' Way and Icy Cellar.
Hell
1 Spawn in Drifter Cavern, Ancients' Way and Icy Cellar.
Reference
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