Difference between revisions of "Resistance"
Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) m (Updated links) |
||
Line 219: | Line 219: | ||
*Poison Resist | *Poison Resist | ||
*Poison Length Reduced | *Poison Length Reduced | ||
− | *[[Mana damage]] [ | + | *[[Mana damage]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880] |
− | *[[Stamina damage]] [ | + | *[[Stamina damage]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880] |
The character and mercenary screens normally display resistances accurately, with the following exceptions: | The character and mercenary screens normally display resistances accurately, with the following exceptions: | ||
*[[Malah]] gives a [[Prison of Ice#Reward|{{Ub|=Scroll of Resistance}}]] applying +10% All Resistances to the player as a reward for rescuing [[Anya]] from the [[Prison of Ice]] in each difficulty level. {{Warn|=After dying in a game this bonus is no longer applied (although it is still displayed by the character screen), but it will be restored after saving and exiting.}} | *[[Malah]] gives a [[Prison of Ice#Reward|{{Ub|=Scroll of Resistance}}]] applying +10% All Resistances to the player as a reward for rescuing [[Anya]] from the [[Prison of Ice]] in each difficulty level. {{Warn|=After dying in a game this bonus is no longer applied (although it is still displayed by the character screen), but it will be restored after saving and exiting.}} | ||
− | *{{Warn|=Despite what the character screen displays, higher level [[Conviction]] will only prevent a hostile lower level being applied if the higher level is active '''before''' the lower level is applied; equal level '''never''' prevents hostile Conviction being applied.}} [ | + | *{{Warn|=Despite what the character screen displays, higher level [[Conviction]] will only prevent a hostile lower level being applied if the higher level is active '''before''' the lower level is applied; equal level '''never''' prevents hostile Conviction being applied.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/&do=findComment&comment=1491149] |
− | No such ceilings or penalties apply to [[pet]]s or monsters, who can become immune to multiple damage types. Download [ | + | No such ceilings or penalties apply to [[pet]]s or monsters, who can become immune to multiple damage types. Download [https://www.theamazonbasin.com/forums/index.php?/topic/118165-monster-resistancesxls/ Monster Resistances.xls] for a filtered list of all monsters and their resistances and immunities in Hell; if you don't have Microsoft Office or Excel, you can download [https://docs.microsoft.com/en-us/office/troubleshoot/excel/get-latest-excel-viewer Excel Viewer] or [hhttps://www.openoffice.org/ OpenOffice] for free to view it. |
<br> | <br> | ||
<br> | <br> | ||
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/basics/resistances.shtml Resistances] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/basics/resistances.shtml Resistances] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/ Energy Shield, Damage Taken Goes To Mana, Mana Burn] (D2 Technical) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/ Higher conviction overwriting lower conviction] (D2 Technical) |
Revision as of 04:56, 28 September 2021
Resistance modifies the relevant damage type by a percentage, after Damage Reduced and Magic Damage Reduced have been applied; Resist -100% is the floor, while Resist > 99% makes a unit immune to the relevant damage type. Increasing resistance decreases damage by a percentage, effectively increasing effective life against that damage type; conversely, decreasing it increases damage.
Effective life multiplier = (100 - Initial Resist) / (100 - Final Resist)
Damage multiplier = (100 - Final Resist) / (100 - Initial Resist)
The character and mercenary screens normally display resistances accurately, with the following exceptions:
No such ceilings or penalties apply to pets or monsters, who can become immune to multiple damage types. Download Monster Resistances.xls for a filtered list of all monsters and their resistances and immunities in Hell; if you don't have Microsoft Office or Excel, you can download Excel Viewer or [hhttps://www.openoffice.org/ OpenOffice] for free to view it.
Reference
|