Difference between revisions of "Chance to Cast"
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Casting order is normally irrelevant: if two or more skills are triggered by the same event, '''all''' are cast on the same frame. Only two situations make the order matter: | Casting order is normally irrelevant: if two or more skills are triggered by the same event, '''all''' are cast on the same frame. Only two situations make the order matter: | ||
− | 1. Two or more triggered skills fire [[missile]]s with [[Next Delay]], where only the first to hit will apply. | + | 1. Two or more triggered skills fire [[missile]]s with [[Next Delay]], where only the first to hit a given target will apply to that target. |
2. Two or more [[curse]]s are triggered, where only the last will apply. | 2. Two or more [[curse]]s are triggered, where only the last will apply. |
Latest revision as of 12:30, 31 December 2021
Skill levelChance to Cast normally specifies a set skill level (slvl), however on certain items the slvl depends on the generating source: it is calculated from the item level (ilvl) and the required level (rlvl) of the skill. [3] The table below specifies the ilvl required for a particular slvl, depending on the rlvl of the skill.
Casting orderCasting order is normally irrelevant: if two or more skills are triggered by the same event, all are cast on the same frame. Only two situations make the order matter: 1. Two or more triggered skills fire missiles with Next Delay, where only the first to hit a given target will apply to that target. 2. Two or more curses are triggered, where only the last will apply. Whether it matters or not, the ordering depends (with descending priority) on the trigger event, the equip order, the display order, and finally the skill level of the triggered skills. Trigger event
Equipping orderWhen the trigger event is the same, equipping order determines casting order: curses are cast in the reverse order to which they were equipped (first equipped, last cast) [6], while skills are cast in equipping order (first equipped, first cast). [7] However, after recovery of corpse following death, charms in inventory are already equipped then the game attempts to equip remaining items in the following order:
Displayed orderWhen the trigger event and item are the same, casting order is determined by the displayed order: curses are cast in descending order (first displayed to last), [11] while other skills are cast in ascending order (last displayed to first). [12] The table lists curses and other skills in casting order, not displayed order:
Skill levelWhen the trigger event, item and skill are the same, casting order is determined by ascending order of skill level: the lowest is cast first and the highest is cast last. [14] Triggered delay skillsTriggering skills with delay does not make the order above matter: even if more than one skill with delay is triggered, all will still execute without the delay interfering.[15] [16] However, after triggering a delay skill, an 11-frame delay is applied from the action frame. During this delay no active skills can be used, not even the normal Attack, Identify, or Town Portal skills, although Scrolls of Identify and Town Portal placed in the belt can be used. [17] [18] This 11-frame delay does not interrupt an attack sequence if Chance to Cast is applied during that sequence. The delay can be applied from the action frame of any individual attack in the sequence, so if it is applied by an attack early in the sequence then the delay may end before that sequence ends. If multiple attacks in a sequence apply Chance to Cast, the delay is applied from the last attack in the sequence to apply it. [19] Reference
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