Difference between revisions of "Durability"

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{{Intro}}
 
{{Intro}}
 
Durability is a property of [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|missile weapons]], [[Phase Blade]]s and indestructible items) which is gradually reduced by use while equipped: the more points of durability an item has, the longer it will take for it to break and be in need of repair.
 
Durability is a property of [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|missile weapons]], [[Phase Blade]]s and indestructible items) which is gradually reduced by use while equipped: the more points of durability an item has, the longer it will take for it to break and be in need of repair.
*[[Item type#Ranged|Throwing weapons]] have hidden durability values, which are reduced when they are ethereal.
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*[[Item type#Thrown|Thrown weapons]] have hidden durability values, which are reduced when they are ethereal.
 
*Ethereal items have Durability = [maximum/2] + 1
 
*Ethereal items have Durability = [maximum/2] + 1
 
*Superior items with Increase Maximum Durability (10-15)% have Durability = [ maximum * (100+%) /100]; when ethereal, Durability = [ [maximum/2] * (100+%) /100] + 1   
 
*Superior items with Increase Maximum Durability (10-15)% have Durability = [ maximum * (100+%) /100]; when ethereal, Durability = [ [maximum/2] * (100+%) /100] + 1   

Latest revision as of 08:55, 1 July 2024