Rogue Utility Abilties

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Revision as of 10:29, 25 April 2005 by Thorin (talk | contribs) (add more information to sap)
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Crowd Control Abilities

Sap

Mezz effect. Must be stealthed. Only works on Humanoids that are not in combat. Only 1 target may be sapped at a time.
Removes the rogue from stealth, unless they have the Improved Sap talent which than they have a 90% to stay in stealth.

Rank 1 (lvl 10): 25 seconds
Rank 2 (lvl 28): 35 seconds
Rank 3 (lvl 48): 45 seconds

Kick

Interrupts spellcasting, and prevents any spell in that school from being cast for 5 sec. Insta-cast, use anytime, 10 second cooldown.
Damage:
Rank 1 (lvl 12): 15
Rank 2 (lvl 26): 30
Rank 3 (lvl 42): 45
Rank 4 (lvl 58): 80

Blind

Blinds the target, causing it to wander at 40% of move speed confused for up to 10 sec. Any damage caused will remove the effect. Obtained at lvl 34, requires a reagent, Blinding Power, which can be made 3:1 from Fadeleaf using the poison skill.

Defensive Abilties

Evasion

The rogue's dodge chance will increase by 50% for 15 sec. Insta-cast, 5 min cooldown.

Sprint

Lasts 15 sec, usable while stealthed.
Increase speed by:
Rank 1 (lvl 10): 50%
Rank 2 (lvl 34): 60%
Rank 3 (lvl 58): 70% ===Feint=== - Reduced aggro for one target. ===Parry=== - Passively stops a percentage of incoming attacks from dealing any damage. ===Vanish=== - Instant stealth. ===Dodge=== - Stops a percentage of incoming attacks from dealing any damage.


Other Utility Abilities

===Stealth=== - Allows a Rogue to move with a chance of being unseen. ===Pick Pocket=== - Allows a rogue to get an extra loot roll on a mob. ===Pick Lock=== - Allows a Rogue to open a locked item. ===Distract=== - Causes a mob to turn to face a direction of the Rogue's choice. ===Detect Traps=== - Hidden traps will become visible for 3 min. Obtained at lvl 24. ===Disarm Trap=== - Obtained at lvl 30.